Age
Age recommendations are quite conditional, but it is still not recommended to deviate from them. So construction toys for older children may contain small parts that a curious little child might swallow. At the same time, sets for little ones are easy to assemble and uninteresting for adult children. And an age-inappropriate construction set may turn out to be too complex and inconvenient, upsetting or even frightening the baby.
Note that the age category to some extent characterizes the maximum age at which the designer can be useful. For example, a set for
1+ and
2+ is unlikely to attract
an 8-year-old or even a
7-year-old primary school student, while a complex design
for 14+,
16+ and even
18+ often turns out to be interesting even for adults over 30 and even over 40. However, even within the same age category, much depends on the characteristics of a particular set, in particular, on the type of game. And there are design options for any age. In addition to those listed above, there are also
3+,
4+,
5+,
6+,
9+,
10+,
11+,
12+.
Game type
This item allows you to evaluate the general features of games and activities with the designer.
Most often, the type of game is indicated by the general theme to which the set is dedicated. In this regard, the following options are most popular:
air transport and equipment,
water transport,
military equipment,
in the animal world,
railway,
buildings (shops, gas stations, residential buildings, etc.),
space,
Minecraft,
land transport and equipment.
/cartoon characters,
police and bandits,
fire service,
princesses,
plants (flowers, trees),
entertainment complexes,
robotics,
knights, pirates,
weapons,
rescue service,
construction,
science fiction,
fantasy. Sets that have a specific theme, but are not related to this list, are usuall
...y classified as a "plot set".
Also, the type of game can be indicated by the technical features of the constructor itself. There are few options here: mazes with balls (marble run), soft modules, sets of parts, as well as scientific and educational kits.
In most cases, the features of a particular type of game are already clear from the name, and you should not dwell on them further. However, technical features, as well as some thematic options, are still worth considering more closely:
— Sets of parts. There are two types of constructors in this category. The first is kits without thematic specialization, consisting of universal parts and allowing you to assemble a wide variety of designs (usually even standard instructions provide 10-20 assembly options, and the actual possibilities are limited only by the child’s imagination). The second type is single parts or sets of several parts, sold separately, but not representing a full-fledged designer; they are bought either to replace lost parts from the set, or to supplement the set with some new features (for example, to introduce a new character).
— Scientific and educational. Designers of this type can also be called "educational": while entertaining the child, they at the same time give him knowledge of the basics of mechanics, electrical engineering or even cybernetics / programming. A classic example of such a constructor is a kit for assembling working electronic circuits.
— Maze with balls (marble run). A set for assembling a track along which the balls roll. The track itself is an inclined chute, which can be supplemented with jumps, obstacles, forks and other specific elements. The size of such a constructor can be different — from the simplest gutter for 1 – 2 elements to a set of several dozen parts that can be connected in a new way each time, building routes of different shapes. Sets are available for several parallel chutes, allowing for "competitions".
— Soft modules. Constructors, the details of which are made of a soft material (usually EVA polymer). Such details, usually, have a rather large size: from some sets you can assemble a whole “fortress” inside which a child can fit. Also note that during assembly, soft modules are not fastened together, but are placed one on top of the other, like building bricks (although other assembly options may occur). Constructors of this type are designed mainly for the smallest; here it is worth noting that the soft material makes the parts as safe as possible and minimizes the risk of injury.
— minecraft. Constructors dedicated to the popular computer game Minecraft. Objects and characters in such a game are made up of rectangular blocks and have a characteristic angular shape, which makes it easy to release them as constructors.
– Transport (air, land, water). These types of games are indicated for sets that are not related to a narrower topic. For example, an ordinary civilian aircraft will be classified as air transport, and a similar aircraft in military coloring will be classified as military equipment.
— Weapon. This kind of constructors allows you to collect copies of firearms — similar in size to the original, and often also capable of firing special safe "bullets" (usually a spring mechanism is used for this).
— Entertainment complexes. Sets of this theme reproduce playgrounds, attractions, water parks, etc.
— Fantasy. Science fiction in the broad sense of the word, where technique and technology play an important role. Constructors from this series can be dedicated both to "technology in general" and to a specific work; one of the most popular options is Star Wars.
— Fantasy. Sets on the theme of "sword and magic" — as opposed to traditional "technical" fiction. Relatively rarely associated with certain works, but often have their own original mini-plots (sometimes uniting a whole series of constructors).
— Knights and Pirates. Regarding this option, it is worth noting that the knights in such designers look more or less historically authentic; warriors from fairy tales and fantastic stories are found in sets from the fantasy category.
— Cartoon characters. The term "cartoons" in this case is conditional — such constructors can also be dedicated to cinema (typical examples are "Harry Potter", superheroes of the Marvel Cinematic Universe, or even "adult" works like the series "The Stranger Things").
— Construction. This type of game is indicated for designers who reproduce construction sites or construction equipment. If we are talking about a “young builder's kit”, from which a building model is assembled, such a kit belongs to the “buildings” category.Number of pieces
The total number of parts included in the delivery of the designer. At the same time, the calculation, usually, also takes into account the details that make up individual characters (torso, arms, legs, head, etc.) — despite the fact that the figures are most often delivered assembled and are not designed for disassembly during normal use . Also note that the kit may include several spare parts, in case of breakage or loss of any of the main elements.
Number of characters
The number of characters included in the delivery kit of the designer. In this case, a character means a figure of a person or a humanoid creature (for example, an alien or a robot). Animals do not formally belong to the characters, therefore they are indicated separately, in the notes to this paragraph; the exceptions are anthropomorphic (humanoid) figurines, which differ from people only in facial features, the presence of claws and tails, etc. Also note that this category does not include creatures whose assembly is the main purpose of the constructor. For example, if the constructor is designed to assemble a humanoid robot, and the mechanic of the robot is made in the form of a separate figure, then only the mechanic will be considered a character.
Connection
The main method of connecting parts used in the constructor.
— Block.
Block connection is based on a combination of protrusions and recesses. A classic example of such a connection is the Lego “bricks” known to many, but a similar principle is used in many other modern designers of all age categories. The block connection does not require a particularly complex shape of parts, it goes well with the most popular material for children's designers — plastic (see above), and is generally quite reliable; at the same time, when the assembled toy falls, the blocks are easily separated, and the product breaks up into separate parts (which reduces the risk of damage to these parts). Also note that this option is very versatile and suitable for designers of different age categories and types of games.
— Magnetic. In accordance with the name, in
magnetic designers, the parts are connected by permanent magnets. Modern technologies make it possible to create powerful and at the same time miniature magnets, due to which some sets of this type are not inferior to block ones in terms of the reliability of connecting parts (see above). And the connection and disconnection of magnets is extremely simple — after all, they themselves "stick" to each other, due to which such a connection is popular even in the younger age category.
—
Screw. Connection with scre
...ws and nuts. This option was very popular in the designers of the Soviet era; today its popularity has fallen somewhat, but screw sets are still very common. Screws are a rather difficult type of connection for a child; they require accuracy, painstaking and precise movements. This, on the one hand, can create difficulties, on the other hand, it makes screw sets very attractive for children who are fond of mechanics, construction, etc., and also develops fine motor skills.
— Hinged. Connections in the form of swivel mounts. Usually, one half of such a mount has the form of a “grip”, similar in shape to the letter U, and the second half is a cross-beam, for which the “grip” clings. Similar to the block ones described above, hinged mounts are used mainly in plastic constructors. They are easy to use, reliable enough and at the same time allow you to create both rotary and fixed connections (for example, with a square cross-section and the corresponding “grip”). On the other hand, hinges are less versatile, so they are relatively rare, mostly in parts kits (see "Game Type") and original themed kits (for example, dedicated to assembling robots).
— Adhesive. Connection using a special compound. Note that, unlike traditional glue, this composition is usually made "reusable". When dry, it reliably seizes the joints, and in order to disassemble the structure, it is enough to place it in water, which will dissolve the seams between the parts. At the same time, according to the method of preparation, such a “glue” is usually similar to cement — it is supplied dry, and you need to prepare the mixture yourself. This connection method is used in ceramic construction sets (see "Material"): it gives the child the opportunity to feel like a real builder, teaches accuracy and at the same time leaves room for creativity and the right to make mistakes.
Note that there are constructors that do not belong to any type of connection — these are primarily wooden sets for the smallest, where the parts are simply placed on top of each other, not fastened in any way.Moving elements (mechanics)
Details and elements that, after assembling the designer, can move, but are not driven by a motor; in other words, moving parts that need to be moved manually. These can be, for example, windows and doors, hatches, screws, crane booms, etc. The exception is rotating wheels — in this case they are not considered moving elements.
Mechanical moving elements can be combined with motorized ones (see below).
Shoots
The presence in the assembled design of weapons, which allows you to fully carry out shots. This solution makes the assembled model more realistic and expands the area for games. Naturally, the shooting is carried out by plastic elements of the designer and cannot harm the child in any way. And the shot itself is possible thanks to spring-loaded parts.
Inertial motion
The possibility of movement of the assembled model in an inertial way.
In such models, the wheels are connected to a spring or other similar device capable of storing mechanical energy. To start, you need to pull the structure back so that the wheels turn, "charging" the spring. After that, it is enough to release the model — and the spring will spin the wheels, allowing you to drive a certain distance.
Inertial "motors" are simple, inexpensive, and can be quite fast. However their “charge” lasts less than a few seconds, but this cannot be called a serious drawback — launching inertial models can be quite fun.