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Comparison Corsair HS35 vs Corsair HS50 Stereo

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Corsair HS35
Corsair HS50 Stereo
Corsair HS35Corsair HS50 Stereo
from $49.99 
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from $102.46 
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Mini-Jack adapter (2 x 3.5 mm) included. Multi-Platform Headphones: Work with PC, PS4, XBOX One, Nintendo Switch, mobile phones.
Connection and design
Featuresgaming
Console compatibilityPlayStation 4, Xbox One, Nintendo Switch
Design
overhead, closed
full size Over-Ear
overhead, closed
full size Over-Ear
Connection typewiredwired
Connection
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm)
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm)
Plugstraightstraight
Cable supplysingle-sidedsingle-sided
Cable length1.8 m
Cable typeroundround
Specs
Impedance32 Ohm32 Ohm
Frequency range20 – 20000 Hz20 – 20000 Hz
Sensitivity113 dB
Speaker size50 mm
Emitter typedynamicdynamic
Microphone specs
Microphonedetachable at the shackledetachable at the shackle
Frequency range100 – 10000 Hz100 – 10000 Hz
Sensitivity-40 dB-40 dB
Microphone noise cancelingENCENC
Microphone mute
Features
Volume control
General
Ear cushion materialtextiles
Color
Added to E-Catalogjuly 2019december 2017
Compare Corsair HS35 and HS50 Stereo
Corsair HS35 often compared
Corsair HS50 Stereo often compared
Glossary

Features

This parameter is specified only for specialized models, not related to general-purpose earphones. Nowadays, headphones can be found with such specializations as: gaming, for active sports, office, monitor (aka studio), for DJs, for children, for sleeping. Here is a more detailed description of these varieties:

— Gaming. Headphones mainly intended for use in games, primarily with PCs and laptops (a separate variety is produced for consoles, see more about it below). They stand out externally primarily by their design, which is usually quite bright and aggressive. Most of these models have an overhead design, most often the full-size “Over Ear” format (see “Design”), which provides the maximum immersive effect in the game. Other designs are also available, though much less frequently. A microphone is practically an obligatory feature for voice communication in online games. Additionally, most multi-channel models belong to this category (see “Sound”), as such sound is particularly important for games.

— For active sports. Headphones well-suited for sports activities. Firstly, such devices must have additional fixation in the ears or on the head to keep their position during intense moveme...nts; secondly, they should be resistant to sweat (ideally to rain, snow, and other atmospheric conditions). With rare exceptions, sports headphones are wireless to avoid inconvenience during movement. Sport models usually refer to in-ear, earbuds, and some on-ear headphones. Their key common traits are a secure fit and some level of IP water resistance (see “Protection level (IP)”).

— Office. Office headphones are intended for consultants, support operators, and other employees who frequently engage in voice communication via phone or Internet. Therefore, one of the main features of such models is the presence of a microphone. Among office headphones, models for one ear (see “Sound — mono”) are quite popular, allowing the user to hear both the conversation and the surrounding environment simultaneously. Many of these headphones connect via USB (see “Connection”), considering that inexpensive office computers may lack specialized audio outputs. A small control panel for IP telephony may be included on the USB plug, allowing functions such as accepting and rejecting calls. There are also wireless models (usually connecting via a radio channel, less often via Bluetooth) and specialized solutions for connecting to telephones with specific connectors.

— Monitor (studio). Headphones designed for professional sound recording and sound equipment tuning. They are wired only. However, the key feature of these models lies elsewhere: they have a flat frequency response, providing nearly equal loudness across all frequency bands, and a wide working range, often exceeding the limits of the human-audible frequency range. As a result, these headphones can clearly reveal any audio signal flaws, including details unnoticeable with traditional headphones; these capabilities are invaluable in professional sound work. On the other hand, for this reason, there's no point in using monitor models for everyday music listening: they not only reveal different recording flaws but also impart a sound coloration that is unusual and even unpleasant for the average user.

— For DJs. Headphones initially designed for professional DJs to use when mixing tracks. They are quite similar to the monitor models described above - particularly featuring a very flat frequency response for accurate sound reproduction and a wide frequency range. In addition, DJ headphones are usually closed-back and generally have high sound isolation quality, ensuring good audibility even in quite noisy environments.

— For kids. They differ from “adult” models mainly in appearance - both in smaller sizes and (in most models) in distinctive bright designs. Additionally, children's hearing is more sensitive to loud sounds, and excessively high volume is highly undesirable for a child (including psychological reasons). In this light, children's headphones may have specific features - for instance, slightly reduced sensitivity to prevent high sound levels or a volume limiter that only adults can control.

— For sleeping. Miniature headphones with a special anatomical design, allowing comfortable sleep while lying on your side without ear discomfort. To reduce surrounding noise, passive noise cancellation is typically included in their design. Such headphones can be used for listening to music, broadcasting white noise, nature sounds, or waves. Advanced models also monitor sleep quality, and the alarm clock function plays a melody for waking up at a set time. These headphones are frequently called electronic earplugs.

Console compatibility

License binding of headphones to a specific model of the game console means full compatibility between devices and gives a 100% guarantee that all claimed functions will work. Note that in addition to the stated set-top box, such headphones can be safely used in conjunction with a computer, smartphone and other models of game consoles through suitable connection interfaces. However, the full potential of the headphones is revealed only in conjunction with a certain game console.

Cable length

The length of the cable supplied with the headphones with the appropriate connectivity.

The optimal cable length depends on the planned format of the "ears". So, for pocket gadgets, 1 metre or less is often enough, for a computer it is already desirable to have a wire for 1 – 2 m, and preferably 2 – 3 m. And models with a longer cable length — 3 – 5 m or even more — are mainly designed for specific tasks, such as connecting to a TV or using in recording studios.

Recall that in some models the cable is removable (see below) and can be replaced if necessary with a longer or shorter one. Also note that there are extension cables that allow you to increase the length of the main wire; such a cable may even be included in the delivery, this point (and the length of the additional cable) is usually specified in the notes.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Ear cushion material

For full-size headphones, ear pads are often made of genuine leather, leatherette, textile, velor, leatherette, memory foam, as well as their combined variations. In the caste of in-ear headphones, completely different materials are used - the most common are silicone pads, which gently adapt to the individual structure of the auricle, and as an alternative to them, foam ear pads with a porous structure (so-called “sponges”) are offered. Here are some features of commonly used ear pad materials:

- Textiles. Fabric ear pads are usually found in budget headphone models, but sometimes they are also used in the premium segment. The tactile textile ear pads are pleasant to the touch, and they also allow air to pass through well. In terms of acoustic properties, these are completely neutral materials. Note that such ear pads can be made from various types of fabrics (for example, microfiber).

- Leatherette. Artificial leather substitutes are used in headphones of all price categories. In fact, the properties of this material depend on the specific type of leatherette: ear pads made of conventional eco-leather can have excellent “breathing” qualities, while low-grade leatherette often provokes increased sweating of the ears (especially in the hot season).

- Genuine Leather. Genuine leather is a premium product used in corresponding flagship-level...headphone models. Thick leather provides proper sound insulation and deep bass response. At the same time, your ears may sweat when using leather ear pads. To avoid increased sweating, the leather is often made perforated.

— Velor. The most delicate material to the touch with excellent sound-absorbing abilities. Velor ear pads provide good noise insulation, and headphones with them do not cause fatigue even after a long stay on the head. However, the material also has disadvantages: it gets dirty easily, attracts dust and pet hair, and wears out quickly.

- Alcantara. Ear pads made of artificial suede, which are as close as possible in properties and tactile sensations to velor products. However, Alcantara is easier to clean from dirt and lasts much longer. Alcantara ear pads are found in top-level headphones.

- Foam rubber. Foam ear pads are the prerogative of budget over-ear headphones. The fact is that this is a short-lived material that often requires replacement due to its low strength. Partially, special impregnations solve the problem, but foam rubber still retains its structure for a relatively short time.

- Fur. Quite a rare type of material for making ear pads. Headphones with characteristic fur ear pads perform a practical function - they warm the listener’s ears during the cold season.