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Comparison TouYinger T4 mini vs Everycom T6

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TouYinger T4 mini
Everycom T6
TouYinger T4 miniEverycom T6
Outdated ProductOutdated Product
TOP sellers
Main functionuniversaluniversal
Lamp and image
Lamp typeLEDLED
Service life30000 h20000 h
Brightness2400 lm2600 lm
Static contrast1 500:13 000:1
Colour rendering16 million colors
Sensor
TechnologyLCDLCD
Sensor size0.43"
Real resolution1280x720 px1280x720 px
Max. video resolution1920x1080 px
Image format support16:9, 4:316:9, 4:3
Projecting
Rear projection
Throw distance, min1.2 m1.2 m
Throw distance, max3.8 m4 m
Image size1.07 – 3.81 m2 – 5 m
Throw ratio1.4:1
Digital zoom1.3 x
Zoom and focusmanualmanual
Keystone correction (vert), ±45 °15 °
Keystone correction (horizontal), ±15 °
Features
Features
3D support
 
Miracast
Hardware
Card reader
USB 2.012
Number of speakers2
Video connectors
VGA
composite
VGA
composite
HDMI inputs11
Audio connectors
3.5 mm output (mini-Jack)
3.5 mm output (mini-Jack)
General
Power sourcemainsmains
Size (HxWxD)88x218x172 mm80x250x170 mm
Weight1 kg1.2 kg
Color
Added to E-Catalogfebruary 2020december 2019

Service life

Minimum projector lamp life as stated by the manufacturer. Specified by the total time of continuous operation. Note that if the projector was operated without violations, then upon reaching this time, the lamp will not necessarily fail — on the contrary, it can work for quite a long time. However, when evaluating durability, it is best to focus on the claimed service life.

Brightness

The brightness of the image produced by the projector at maximum backlight brightness. Usually, the average brightness of the screen, derived from a special formula, is indicated. The higher it is, the less the image depends on ambient light: a bright projector can provide a clearly visible image even in daylight, but a dim one will require dimming. On the other hand, increasing brightness reduces contrast and accuracy of colour reproduction.

Accordingly, when choosing this parameter, you need to consider the conditions in which you plan to use the projector. So, for office or school/university use, a brightness of at least 3000 lm is desirable — this allows you to get normal visibility without obscuring the room. In turn, among the top models a very low brightness can be found, because. such projectors are usually installed in rooms specially designed for them with good darkness level. And in ultra-compact devices it is impossible to achieve high brightness for technical reasons.

Detailed recommendations on the optimal brightness for certain conditions can be found in special sources. Here we note that anyway, it is worth choosing according to this indicator with some margin. As mentioned above, as brightness increases, contrast and colour quality decrease, and you may need to use the projector at a reduced brightness to achieve the desired picture quality.

Static contrast

The static contrast of the image provided by the projector.

Static contrast refers to the maximum difference between the brightest white light and the darkest black that a projector can provide within a single frame. Unlike dynamic contrast (see below), this parameter describes not conditional, but quite real capabilities of the device, achievable without the use of any additional tricks like auto-brightness. And since the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas.

Colour rendering

The number of individual colour shades that the projector is capable of displaying.

The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.

Sensor size

The size of the sensor affects the depth and final quality of the image. The larger the sensor, the more light it is able to process, which means the picture will be clearer and more structured. The average projector has a sensor of 0.5-0.7″, advanced projectors use sensors of 1.2-1.5″ and more.

Max. video resolution

The maximum resolution is closely related to both the overall picture quality and the screen size. The higher the resolution of the projector, the clearer the image details become, especially when viewing the picture on a large screen.

For the vast majority of tasks, a resolution ranging from HD (1280x720) to Full HD (1920x1080) is usually enough. If the projector will be used to play modern games, you should choose a model with a resolution from Quad HD (2560x1440) to 4K (3840×2160) and even 8K (7680x4320).

Of course, the screen size itself should be taken into account. The fact is that on a 40-50″ projection surface there will not be much difference between Quad HD and 4K formats. A high-resolution picture will be able to express itself on a really big screen.

Throw distance, max

The farthest distance from the screen that the projector can be used on. This is the maximum distance at which the image remains in focus and maintains acceptable brightness — at least enough for viewing in a darkened room on a high-quality screen.

It is necessary to choose according to this parameter taking into account the expected operating conditions and the distances to be dealt with. At the same time, it's ok to have a certain margin for the maximum distance — since, as already mentioned, it is usually indicated for an perfect screen and a darkened room, and such conditions are not always available. Also note that although the throw distances depend on the lens, not every projector with an interchangeable lens allows the installation of more "long-range" optics than the standard one — the device may simply not have enough brightness for an increased distance.

Image size

Diagonal size of the image projected by the projector. Usually, it is indicated as a range — from the smallest, at the minimum throw distance, to the largest, at the maximum. About throw distances, see above; here it is worth saying that the choice of diagonal size depends both on the distance between the screen and the audience, and on the format of the projector. For example, to watch a video, the best option is the situation when the distance from the viewer to the image corresponds to 3-4 diagonals, and a relatively large picture can be useful for working with presentations. More detailed recommendations for different situations can be found in special sources; here we only recall that the image must fit on the screen used with the projector.

Throw ratio

The projector's throw distance is vital in determining what size projection screen to use and how far away it should be from the projector. Most projectors have a variable throw ratio. In the extreme positions, these are wide-angle mode (smallest value) and telephoto lens mode (largest value). Knowing these values, you will be able to determine the range of throw distances within which the projector must be placed in order for the projected image to match the specified dimensions of the projection screen.

According to these values, you need to check or set the optical zoom. We divide the larger value by the smaller value, and we get a figure, for example 1.33-2.16: 1.

If we want to calculate whether this projector is suitable for a certain image size, we do this: 1.33*3 (image width)=the distance at which the projector should hang.
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