Main function
The main function of the projector.
This parameter is rather conditional, it largely depends on how the device is positioned by the manufacturer; however, for the most comfortable use, it is best to follow exactly the stated purpose. The options here can be:
multipurpose,
for presentations,
for home theater,
professional,
portable,
gaming. Here is a more detailed description of each option:
— Multipurpose. The simplest kind of projectors, roughly speaking – all models that do not belong to any of the specializations described below. Most of them have non-interchangeable optics, a throw distance of 1-12 m, an image diagonal of about 1-7 m (see below), and a relatively low cost.
— For presentations. Projectors designed primarily for business use, such as presentations. Usually they have a small throw distance with a rather large diagonal, which allows them to be used in small rooms; capable of working with both widescreen and conventional image formats (see below), and also support resolutions typical for computer graphics cards — for example, 1280x800. In this case, the actual resolution itself (see below) can be quite low. In addition, an almost mandatory feature of this type of projectors (with a few exceptions) is the presence of a
D-Sub 15 pin input (see "Connectors").
— For home theater. Projectors designed primarily for film viewing. The main criterion for classifying a particular model in this category is how the projector is positioned by the manufacturer itself (in other words, whether this purpose is indicated in the official documentation). However, there are some common features: cinematographic models usually support widescreen image formats, have a high real resolution (see below) that allows you to work with HD video, and are also equipped with the appropriate interfaces (see "Connectors").
— Professional. High-quality projectors with advanced parameters, an abundance of functions and, accordingly, a considerable price. They are characterized by high image contrast, support high-resolution video (including cinematic image formats), have optical zoom to scale the image without losing quality, provide the connection of multi-channel sound systems, and much more. The specific set of options in professional projectors may vary depending on the model, but in any case, these are the most charged devices with top-end characteristics.
— Portable projector. An ultra-compact variety of projectors: most models are pocket-sized. Such devices are intended primarily for improvised presentations. The format of work and power supply may be different. So, some models are made as separate devices with their own built-in storages and batteries (and sometimes even with a full-fledged mobile OS like Android on board). Others are similar in design to external cases or consoles and are put directly on the mobile phone during operation, using it as a source of signal and power. However, anyway, portable projectors, due to their small size, have rather low technical specifications — they have neither brightness nor high image contrast.. Battery life (in models with their own batteries) usually ranges from 40 minutes to one and a half hours. Also, this variety is characterized by cost-effective LED lamps (see below).
— Gaming. Specialized projectors designed for use in video games. Outwardly, they are often distinguished by a characteristic “aggressive” design, while the design can be done in the style of a certain line of gaming PCs or laptops. As for the specifications, they, in accordance with the name, are aimed primarily at providing a high-quality game "picture". To do this, projectors for this purpose provide, in particular, high real resolution (not lower than 1920x720, and more often 1920x1080 or more), colour reproduction at the level of 1 billion colours, support for frame rate (see below) up to 120 Hz, and also at least one HDMI input for receiving a digital signal from a computer graphics card. In addition, such models often provide support for 3D. The maximum image diagonal can reach 7.5 m or more; at the same time, ultra-wide-angle devices are also found in this category, capable of providing an image diagonal of about 3 m from a distance of about half a metre.
Brightness
The brightness of the image produced by the projector at maximum backlight brightness. Usually, the average brightness of the screen, derived from a special formula, is indicated. The higher it is, the less the image depends on ambient light: a bright projector can provide a clearly visible image even in daylight, but a dim one will require dimming. On the other hand, increasing brightness reduces contrast and accuracy of colour reproduction.
Accordingly, when choosing this parameter, you need to consider the conditions in which you plan to use the projector. So, for office or school/university use, a brightness of at least 3000 lm is desirable — this allows you to get normal visibility without obscuring the room. In turn, among the top models a very low brightness can be found, because. such projectors are usually installed in rooms specially designed for them with good darkness level. And in ultra-compact devices it is impossible to achieve high brightness for technical reasons.
Detailed recommendations on the optimal brightness for certain conditions can be found in special sources. Here we note that anyway, it is worth choosing according to this indicator with some margin. As mentioned above, as brightness increases, contrast and colour quality decrease, and you may need to use the projector at a reduced brightness to achieve the desired picture quality.
Dynamic contrast
The dynamic image contrast provided by the projector.
Dynamic contrast ratio is the ratio between the brightest white and darkest black colour that a projector can produce. Recall that the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas. However, dynamic contrast is a rather specific parameter. The fact is that when it is calculated, the brightest white at the maximum brightness settings and the darkest black at the minimum are taken into account. As a result, the figures in this column can be very impressive, but it is impossible to achieve such a contrast within one frame.
By introducing this parameter, the manufacturers went to a certain trick. However, this is not to say that dynamic contrast has nothing to do with image quality at all. Projectors can use automatic brightness control, in which the overall brightness, depending on the "picture" on the screen, can increase or decrease. This format of work is based on the fact that the human eye does not need too bright areas on a general dark background and very dark areas on a bright one, the image is normally perceived even without it. The maximum brightness difference achievable in this mode of operation is exactly what described by dynamic contrast.
Technology
The technology by which the projector sensor is built.
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DLP. This technology is based on a chip with thousands of rotary micromirrors. Each such mirror corresponds to one pixel and has two fixed positions — “lit” and “darkened”. In most DLP projectors, there is only one sensor, and the output of a colour image is provided by the colour wheel, thanks to which the projector alternately displays the red, green and blue image; they are replaced so quickly that the viewer perceives not individual frames, but a whole colour picture. Compared to LCD models (see related section), these single-sensor projectors are more compact and offer better image contrast with deep black levels (which improves black and white image quality). However, the brightness of the colour image in DLP devices is relatively low, in addition, they are subject to the "rainbow effect": in dynamic scenes, colour artifacts may be noticeable due to the mismatch of red, green and blue image components. Three-sensor DLP projectors don`t have these shortcomings; however, such a design is very expensive, so it is found rarely, mainly among premium devices.
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3LCD. Technology based on the use of translucent LCD sensors. There are three such sensors, each of them is translucent with its base colour (red, green or blue), and the final colour “picture” is formed from three images simultaneously superimposed on each other. Thanks to
...this format of operation, you can achieve brighter, more saturated colours than in single-sensor DLP projectors (see the relevant paragraph); in addition, this technology is completely devoid of the "rainbow effect". Among its shortcomings are the relatively low contrast ratio (in particular, due to the low black depth) and the larger size of the projectors.
— LCD(Liquid Crystal Display) — a colour rendering technology based on the modulation of light by liquid crystals. Do not confuse LCD and 3LCD sensors. 3LCD technology forms an image from three separate light streams, and in an LCD sensor, the image follows immediately from a single light beam. Sensors of this type provide a stable, contrasting and colour-rich image. Among the shortcomings of the technology, one can note the glimpse of the light grating, if you look at the picture from a close distance. Additionally, the substrate of LCD sensors is prone to fading, due to which the blue colour may begin to turn yellow over time (note that this can happen after a long time of active operation). LCD sensors require periodic maintenance, the service comes down to cleaning the air filter. LCD-sensor projectors are usually compact in size and light in weight, such models are prone to heat, and the noise threshold is above average.
— LCoS. A technology that combines the properties of DLP and LCD. Like LCD, it provides three separate sensors for the three primary colours (red, green, blue), and the final colour image is formed by the simultaneous superposition of these three components. The difference lies in the fact that in LCoS projectors the sensors are not translucent, but reflective. Thanks to this, you can achieve excellent contrast (as in DLP) combined with bright, high-quality colours without the "rainbow effect" (as in LCD). The main drawback of this technology is the impressive cost, which is why it is used mainly in premium projectors.Size
The size of the panel/chip affects the depth and final quality of the image. The larger the panel/chip, the more light it is able to process, which means the picture will be clearer and more structured. The average projector has a sensor of 0.5-0.7″, advanced projectors use sensors of 1.2-1.5″ and more.
Real resolution
The native resolution of the image produced by the projector matrix.
The minimum for modern projectors is actually
the VGA standard, which assumes a resolution of 800x600 or close to it. The most limited of modern high-definition standards is
HD (720); the classic size of such a frame is 1280x720, but projectors also have other options (up to 1920x720). A more advanced HD format is
Full HD (1080), which also has several variations (the most popular is 1920x1080). And among high-end projectors there are models of
Quad HD,
Ultra HD (4K) and even
Ultra HD (8K) standards.
In general, the higher the resolution, the clearer and more detailed image the projector can produce. On the other hand, this indicator directly affects the cost, and all the benefits of high resolution can only be appreciated if the reproduced content also corresponds to it. Note that modern projectors can work with higher resolutions than the “native” ones – for more details, see “Maximum video resolution”.
Max. video resolution
The actual maximum frame resolution that the projector is capable of processing and displaying.
Many models allow project images at a higher resolution than the actual resolution of the projector matrix (see above). For example, a 1920x1080 video can be displayed on a device with a frame size of 1024x768. However, the quality of such an image will be noticeably lower than on a projector, which initially has a resolution of 1920x1080.
The maximum resolution is closely related to both the overall picture quality and the size of the projection screen. The higher the resolution, the sharper the image details become. Of course, the screen size itself should be taken into account. The fact is that on a 40-50″ projection surface there will not be much difference between the Quad HD and 4K formats. A high-resolution picture will be able to show itself on a truly large screen.
Image format support
Image formats supported by the projector.
In this case, format means the aspect ratio of the image. The general rule in this case is that the projector must support the same format in which the original content is recorded. Otherwise, the image will either be stretched in height or width, or with black stripes on the sides or top-bottom. Specifically, the formats can be divided into three main categories:
— Traditional, or
rectangular. Classic formats in which the height of the picture is not much less than the width. The most popular options are 4:3, widely used in analogue TV, and 5:4, common in computer technology. Traditional formats are well suited for presentations, working with documents and graphics, and other similar tasks.
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Widescreen — formats in which the frame width is significantly (more than 1.5 times) greater than the height. The most popular of these standards are 16:9 and 16:10. These aspect ratios are well suited for games and movies; in particular, most high-definition content (HD 720p and above) is recorded in widescreen format.
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Extra wide. The formats are even wider than the widescreen ones described above — for example, 21:9. Mainly used in cinematography.
It is worth noting that many modern projectors are able to work with several types of formats at once — for example, with classic 4:3 and
...wide-angle 16:9.Throw distance, min
The closest distance to the screen that the projector can be used on. Typically, this is the minimum distance at which the image from the projector remains in focus.
This parameter is especially important if the device is to be placed at a small distance from the screen (for example, in a cramped room). Some modern projectors are able to work normally at a distance of 10 – 20 cm. Also note that the throw distances are determined primarily by the lens, and if the initial range of these distances does not suit you, perhaps the situation can be solved by replacing the optics.