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Comparison BenQ MX535 vs BenQ MS535

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BenQ MX535
BenQ MS535
BenQ MX535BenQ MS535
Outdated ProductOutdated Product
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Main functionpresentationspresentations
Lamp and image
Lamp typeUHPUHP
Service life5000 h5000 h
Service life (energy-saving)10000 h10000 h
Lamp power203 W210 W
Brightness ANSI Lumens3600 lm3600 lm
Dynamic contrast15 000:115 000:1
Colour rendering1 billion colours1 billion colours
Horizontal frequency15 – 102 kHz15 – 102 kHz
Frame rate32 – 120 Hz23 – 120 Hz
Projection system
TechnologyDLPDLP
Real resolution1024x768 px800x600 px
Max. video resolution1920x1200 px
Image format support4:3, 5:4, 16:9, 16:104:3, 16:9, 16:10, 14:9
Projecting
Rear projection
Image size30 – 300 "30 – 300 "
Throw ratio1.94:1 – 2.32:11.94:1 – 2.32:1
Optical zoom1.2 x1.2 x
Zoom and focusmanualmanual
Keystone correction (vert), ±40 °40 °
Features
Features
3D support
3D support
Hardware
Number of speakers11
Sound power2 W2 W
Video connectors
VGA /2 inputs, 1 output/
S-Video
composite
VGA /2 inputs, 1 output/
S-Video
composite
HDMI inputs22
HDMI versionv 1.4v 1.4
Audio connectors
3.5 mm input (mini-Jack)
3.5 mm output (mini-Jack)
3.5 mm input (mini-Jack)
3.5 mm output (mini-Jack)
Service connectors
COM port (RS-232)
USB (slave)
COM port (RS-232)
USB (slave)
General
Noise level (nominal)32 dB32 dB
Noise level (energy-saving / quiet)29 dB29 dB
Power sourcemainsmains
Power consumption252 W252 W
Size (HxWxD)99x332x241 mm99x332x241 mm
Weight2.38 kg2.38 kg
Color
Added to E-Catalognovember 2018october 2018

Lamp power

The power consumption of the backlight lamp installed in the projector.

Theoretically, the more powerful the lamp, the brighter it is. However, this is only true when comparing lamps of the same type (see above); and even in this case, the brightness may also depend on the nuances of the design. Therefore, when evaluating the capabilities of a lamp, it is worth focus not so much on power, but on the directly claimed brightness in lumens (see below).

But what this parameter directly affects is the total power consumption of the projector: the lamp is the most “greedy” component of the device, compared to it, the power consumption of the rest of the electronics is very small. Also note that many powerful lamps have high heat dissipation and require cooling systems, which affects the size and weight of the projector.

Frame rate

Frame rate, simply put, is the frame rate supported by the projector.

For normal playback, it is highly desirable that the frame rate of the projector match the original frame rate of the video signal. However, most modern models do not support a specific frame rate, but a whole range of frequencies, and quite an extensive one at that.

Note that for viewing most video materials, the range from 24 to 60 fps is quite enough. The exception is 3D content, which may require double the frame rate, up to 120Hz (see " 3D Support " for details).

Real resolution

The native resolution of the image produced by the projector matrix.

The minimum for modern projectors is actually the VGA standard, which assumes a resolution of 800x600 or close to it. The most limited of modern high-definition standards is HD (720); the classic size of such a frame is 1280x720, but projectors also have other options (up to 1920x720). A more advanced HD format is Full HD (1080), which also has several variations (the most popular is 1920x1080). And among high-end projectors there are models of Quad HD, Ultra HD (4K) and even Ultra HD (8K) standards.

In general, the higher the resolution, the clearer and more detailed image the projector can produce. On the other hand, this indicator directly affects the cost, and all the benefits of high resolution can only be appreciated if the reproduced content also corresponds to it. Note that modern projectors can work with higher resolutions than the “native” ones – for more details, see “Maximum video resolution”.

Max. video resolution

The actual maximum frame resolution that the projector is capable of processing and displaying.

Many models allow project images at a higher resolution than the actual resolution of the projector matrix (see above). For example, a 1920x1080 video can be displayed on a device with a frame size of 1024x768. However, the quality of such an image will be noticeably lower than on a projector, which initially has a resolution of 1920x1080.

The maximum resolution is closely related to both the overall picture quality and the size of the projection screen. The higher the resolution, the sharper the image details become. Of course, the screen size itself should be taken into account. The fact is that on a 40-50″ projection surface there will not be much difference between the Quad HD and 4K formats. A high-resolution picture will be able to show itself on a truly large screen.

Image format support

Image formats supported by the projector.

In this case, format means the aspect ratio of the image. The general rule in this case is that the projector must support the same format in which the original content is recorded. Otherwise, the image will either be stretched in height or width, or with black stripes on the sides or top-bottom. Specifically, the formats can be divided into three main categories:

— Traditional, or rectangular. Classic formats in which the height of the picture is not much less than the width. The most popular options are 4:3, widely used in analogue TV, and 5:4, common in computer technology. Traditional formats are well suited for presentations, working with documents and graphics, and other similar tasks.

Widescreen — formats in which the frame width is significantly (more than 1.5 times) greater than the height. The most popular of these standards are 16:9 and 16:10. These aspect ratios are well suited for games and movies; in particular, most high-definition content (HD 720p and above) is recorded in widescreen format.

Extra wide. The formats are even wider than the widescreen ones described above — for example, 21:9. Mainly used in cinematography.

It is worth noting that many modern projectors are able to work with several types of formats at once — for example, with classic 4:3 and...wide-angle 16:9.