Platform
Game platforms that the manipulator is compatible with.
A gaming platform can be described as a list of devices with which a given model can be used. Nowadays, you can find controllers for the following types of platforms:
— computers:
PC (PC), mainly under Windows, as well as
Mac from Apple ;
— desktop game consoles: Playstation (
PS3,
PS4,
PS5),
Xbox, Nintendo (
Wii,
Switch);
— portable devices: primarily smartphones and tablets for
Android and
iOS ;
— other specific types of devices (in particular,
Apple TV set-top boxes).
Note that many models are made compatible with several platforms at the same time. And here is a more detailed description of each of the options mentioned above:
— PC. In this case, PC refers to PCs — desktop computers and laptops running Windows, and sometimes also other operating systems, primarily Linux. Only devices under macOS from Apple are not included here, they are placed in a separate category. Anyway, wired manipulators for PC (see “Connection”) usually use the USB interface, wireless ones use Bluetooth, less often radi
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— Android. Portable gadgets running Android OS. Note that such compatibility is found not only in specialized overhead gamepads and virtual reality weapons (see "Device type"), but also in more traditional manipulators — primarily classic gamepads. At the same time, connection features and compatibility with specific gaming devices may be different, it depends both on the type of controller and on more specific features. So, traditional gamepads are usually connected via Bluetooth and can be used with any Android gadget on which a game with software support for such manipulators is installed. Likewise, VR weapons and over-ear gamepads require compatible games, but these accessories are almost exclusively for smartphones (not tablets) and are equipped with appropriate mounts.
— Mac. Under this term, they combine Apple computer equipment that uses the proprietary desktop OS macOS. First of all, these are desktops and laptops from different Mac and MacBook lines, respectively. This technique has software and hardware features that distinguish it from other types of PCs and laptops; therefore, such compatibility for gaming accessories is specified separately.
— iOS. Portable gadgets from Apple running under the proprietary mobile "OS" iOS — iPhone smartphones, iPad tablets and iPod touch players. Features of game controllers for such electronics are completely similar to the models for Android described above; in fact, many accessories for mobile games are initially made compatible with both of these platforms. And overhead gamepads (see "Device type") of mechanical design are universal by definition.
— AppleTV. A family of smart set-top boxes manufactured by Apple. Starting from the 4th generation (2015), such set-top boxes allow you to install applications from the corresponding section of the App Store, and software developers can not only create their own applications for this platform, but also port ready-made iOS programs to it without much difficulty (see above) . As a result, nowadays, games are also available for AppleTV — accordingly, game controllers for such consoles are being released. Such accessories are connected only wirelessly; many of them can be used not only for games, but also as a replacement for a standard remote control.
— switch. Game console from Nintendo, which has a hybrid format of work. Consists of a tablet that can be used on its own and a desktop adapter to connect the tablet to a TV, so it can be used as both desktop and portable. As a result, the controllers for this platform are very diverse. For example, the native Joy-Con consists of two motion controllers that can be used individually by two players, held by one player in two hands, combined into one gamepad for tabletop play, or attached to the sides of the tablet for on-the-go use. ". Joy-Con halves are sold individually. Other Switch accessories may be similar in design or less versatile, such as traditional gamepads, on-ear gamepads for the tablet portion of the console, and arcade controllers (see "Device Type").
— Wii. A family of desktop game consoles from Nintendo, the predecessor to the Switch. The original Wii, released back in 2006, was the first mass-produced console to be controlled by motion controllers (see "Device type") and actually set the standard for such control for the entire market. The next model, Wii U, appeared in 2012. She introduced her own original manipulator — a gamepad with a built-in display, on which (in some games) you can broadcast the image from the console and play without a TV; while maintaining full compatibility with motion controllers from the previous console. In general, the Wii family of consoles are considered obsolete in light of the release in 2017 of the Switch described above; new controllers for them are almost never produced.
— Xbox. A whole line of desktop game consoles from Microsoft; one of the most popular platforms in this market, directly competing with the PlayStation. As of 2020, it includes 4 generations: original Xbox (2001), Xbox 360 (2005), Xbox One (2013) and Xbox Series X/S (2020). The last two are actually the most relevant of them (for the same year 2020), and they use the same protocol to communicate with wireless controllers. Therefore, modern Xbox accessories are usually compatible with both generations. And the “native” wireless gamepad from the 2020 models supports Bluetooth and allows you to work with mobile devices, but this possibility is not guaranteed for third-party accessories. In general, the list of controllers for Xbox includes mainly gamepads (wired and wireless) and steering wheels. Also at one time, the Kinect motion controller was popular, capable of tracking the movements of the entire body, but its release (in the game version) was discontinued in 2017.
— PlayStation. A series of game consoles from Sony; one of the main players in the desktop console market, along with the Xbox described above. Portable gadgets were also produced under the PlayStation (PS) brand, but in 2019 Sony completely abandoned their production. The desktop versions include several generations that are not completely mutually compatible; so it’s worth choosing accessories for such a console that have the ability to work with the corresponding generation directly. On the other hand, many controllers are initially made for several PS versions at once, so finding a compatible model does not arise any particular problems. The classic types of such manipulators are wired and wireless gamepads, as well as the PS Move motion controller (see "Device type"); however, other types of accessories are also produced — primarily steering wheels, although the matter is not limited to them. As for specific generations, here are the most relevant options:
- PlayStation 3. The third generation of the PlayStation, introduced by Sony in 2006. It was here that the aforementioned PS Move was first used — however, only in 2010. It was also very successful, produced for 11 years. As of the end of 2020, you can find a lot of controllers compatible with this platform on the market — and among them there are not only models for new generations with the ability to work on PS3, but also accessories designed only for this version.
- PlayStation 4. Generation released in 2013 with a lineup update in 2016. As of the end of 2020, the most popular PS version and the second best selling desktop console of all time (behind PS2); continues to be released. Accordingly, there are a lot of controllers for this platform on the market.
- PlayStation 5. The latest generation of PS, introduced in 2020. The stock gamepad for this version is called the DualSense, based on the DualShock predecessor with a number of modifications: force-feedback triggers, a built-in set of microphones and an improved speaker that allows you to communicate with other players directly through the controller, as well as a touchpad (hence the name; more see below for this feature). There are still very few other accessories specifically for this platform, but given the level of demand for the console itself, we should expect a quick change in the situation. Note that the manufacturer claims limited compatibility with previous generation controllers, but only controllers for this version of the console can be used in your own PS5 games.
Range
The range of the wireless connection provided by the gamepad.
Almost all modern wireless models work confidently at a distance of at least 2 – 3 metres. So you need to pay attention to this parameter mainly when the device is planned to be used at a greater distance from the computer. At the same time, when evaluating the range, note that it is indicated for perfect conditions: the absence of interference and obstacles in the signal path, the battery is fully charged, etc. In fact, the communication range may be somewhat less, so when choosing, it is worth taking a certain margin. Nevertheless, according to the claimed range, it is quite possible to evaluate the practical capabilities of different models and compare them with each other.
Number of buttons
The total number of buttons provided in the design of the manipulator.
The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.
Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.
Feedback
The type of feedback provided in the design of the manipulator (if any).
Feedback is the reaction of the manipulator to certain events occurring in the game. This reaction enhances the "immersion effect", giving the player the impression that he is holding on to a real airplane handle, car steering wheel, etc. It can be like this:
—
Vibration. Feedback in the form of vibration allows you to simulate, for example, shaking from off-road driving, aircraft trembling when firing from airborne weapons or entering a turbulence zone, etc.
— Power.
Force feedback controllers are able to create some resistance to the efforts of the player — for example, to simulate the difficulty in turning the steering wheel when the wheels are stuck in the mud.
— Vibration / power. Controllers that support both types of feedback described above. This option is the most advanced and at the same time the most expensive.
Sticks
The number and location of
analogue sticks provided in the design of the manipulator.
The analogue lever can be described as a "miniature joystick" — it is a protruding lever that can be deflected in any direction. Its purpose is generally similar to the D-Pad (see above), but the stick does not have fixed positions; this provides more "fine" control, which is very important in modern games. In addition, tilting it is often more convenient than pressing the D-Pad.
Separately, it is worth mentioning
sticks on Hall sensors. The design of such levers is more reliable due to the absence of rubbing and contacting parts, and the position of the stick is determined by changes in the fluctuations of the magnetic field, which are monitored by appropriate sensors. Sticks on Hall sensors do not have “dead zones”, are devoid of the drift effect (misalignment), and wear out an order of magnitude slower. However, such solutions are not cheap.
This feature is most widely used in gamepads (see "Device type") — most of these controllers have at least one lever,
models without sticks are already considered rare. In addition, such equipment, by definition, is installed in all arcade controllers; and analogue levers are also found in virtual reality weapons and motion controllers — it is very convenient to control the movement of the character through them.
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As for the location, it is indicated mainly for traditional design gamepads with a full set of controls, including 2 sticks. The most common options here are the left lever on top, the right one on the bottom ( like Xbox) or both levers on the bottom (like PlayStation). Much less common are devices where both analogue sticks are installed on top — this is, in particular, a regular gamepad for Wii U, as well as many models for mobile gadgets. And in some manipulators, a customizable (adjustable) arrangement of levers is provided: usually, the right stick in such models is fixed, and the left one can be installed from above or below, changing the format of the gamepad to suit your preferences.Triggers
Auxiliary controls located on the top of the gamepad on the back of the case. Triggers are pressed using the player's index or middle finger.
Classic gamepads and joysticks
have triggers. used to control various actions in games (for example, accelerating a car in racing, shooting in shooters, etc.). Moreover, in some models it is possible to press the trigger halfway for conditional aiming in the game or fully to fire at opponents. Also, such buttons can have a feedback function via vibration. The vast majority of triggers are based on potentiometers (variable resistors), less often on Hall sensors, which monitor changes in magnetic field fluctuations and do not have rubbing parts in their design (but are also more expensive).
Triggers are arranged somewhat differently in overhead gamepads for smartphones (see “Type”). Often, such controls are equipped with trigger-type mechanisms and moving contacts that are sensitive to the touch layer of the screen, which touch a certain area of the display when the triggers are pressed. Depending on the layout in the game, different control functions are supposed to be assigned to the triggers (shooting, aiming, squatting or jumping, etc.).
Rear buttons
Additional buttons located on the rear panel of the game controller housing.
Such equipment is found exclusively among gamepads (see “Type”). As a rule,
the back buttons are made customizable and assigned to certain functions at the discretion of the player or depending on the requirements of a particular game. They are designed to allow you to control the game without having to take your fingers away from the main buttons or sticks. The extra buttons on the rear panel are especially useful in first-person shooters and fighting games, where responsiveness and precise control are critical to success in the game.
Phone mount
The type of smartphone mount provided in the controller for the respective devices (see “Platform Compatibility”).
This parameter is specified mainly for gamepads, including overhead ones (see "Device type"). Nowadays, such accessories can be equipped with an
overhead,
built-in or
removable mount for a smartphone; Here are the features of each of these options:
— Overhead. The principle of operation of the overhead mount is that the gamepad is put on the sides of the smartphone, rotated to the horizontal orientation of the screen. Most of these manipulators are made double-sided, but occasionally there are also single-sided devices. The general design principle of double-sided models can also be different: some consist of two completely separate parts, in others these parts are fixed on a common base and can be moved apart to adjust to a specific screen size (the base plays the role of a guide). Anyway, controllers with this type of attachment are intended mainly for mobile devices — most often smartphones, but there are also solutions for tablets, including the portable part of the Switch console (see "Platform Compatibility"). Some models also allow use with a PC, but this is a rather rare option.
— Built-in. A mount that is originally part of the controller design and is not intended to be removed by the user. At the same time, the manip
...ulators themselves have a more traditional design than the overhead models described above: for example, the gamepads are made in a single integral case. A smartphone in a built-in holder, usually, is installed above the controller, in the horizontal orientation of the screen, vertically or obliquely; the angle of inclination in some models can be adjusted. Also note that the built-in mount is often made folding and can be folded compactly when the portable gadget is not in use; similar models may have different application features. So, among them you can find multi-purpose accessories that are additionally compatible with computers or desktop consoles, and purely “mobile” solutions, where the mount folds for storage / transportation (or for working with a tablet that simply does not fit there). Gamepads are also available with a non-folding mount — they are intended only for smartphones.
— Removable. A completely separate mount that is put on the manipulator when using a smartphone and removed after hours. Except for the installation method, it is completely similar to the folding version of the built-in mounts described above: it is also used in controllers of a classic design, assumes a vertical or inclined position of the smartphone and can be installed both in purely “mobile” and in universal models that are also compatible with desktop equipment (computers , consoles).Operating time
The time of continuous operation of the controller with autonomous power supply (see above) without recharging or replacing batteries. When choosing according to this indicator, note that it is quite approximate, because. in fact, the operating time depends on the intensity of the game, the frequency of feedback, etc., and in models powered by replaceable batteries, it also depends on the quality of these batteries. Therefore, the actual battery life may be less, and sometimes more than the claimed one. Nevertheless, different models of controllers can be quite compared according to the time of operation on a charge given in the characteristics.