Features
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Ordinary. This category includes all sound cards that do not have a pronounced specialization and do not belong to any of the types described below. Usually, they have a set of characteristics of an entry-level or intermediate level and are designed for simple everyday tasks: listening to music and game sound through ordinary speakers or headphones, communicating on the Web through a microphone, etc. Conventional sound cards are equipped with both digital-to-analogue and analogue-to-digital converters, they can be either internal or external.
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Audiophile (Hi-Fi). Sound cards designed for lovers of high-quality sound; they can also be useful for professionals who are engaged in professional audio processing and need the most accurate reproduction of the received signal. Accordingly, models of this type are distinguished by high build quality, advanced components, as well as the presence of additional equipment, an abundance of interfaces and advanced customization options (both software and hardware, including even the ability to replace individual circuit components). However, these cards cost accordingly.
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Gamer's. Sound cards originally designed as components for advanced gaming systems. Accordingly, the main purpose of such models is high-quality transmission of game sound, including three-dimensional and multichannel. Typically, gaming audio ca
...rds are equipped with advanced DACs and support various special standards (see below); in addition, they may have additional equipment such as remote control modules (see below). The vast majority of models of this type are made internal, but they often have a rather original design (which is useful for modding enthusiasts who use transparent cases).
— CAP. Abbreviation for "Digital to Analogue Converter". Usually, this term refers to the constituent element of a sound card, but in this case it refers to a separate type of audio cards, the distinguishing feature of which is the absence of an analogue-to-digital converter (ADC). Accordingly, DACs are only capable of transmitting sound from a computer to headphones, speakers, etc., and cannot be used to digitize sound from a microphone or other external signal source. Note that this category includes a variety of models — from the simplest USB-headphone adapters, the size of a flash drive, to advanced audiophile-class solutions.
— Audio interface. A kind of opposite to the DAC described above: audio interfaces are designed primarily to digitize the sound coming to the input (for example, from a microphone or an electric guitar). Accordingly, they are not only necessarily equipped with analogue-to-digital converters — usually, these ADCs have very advanced characteristics and extensive sound tuning capabilities (and in some models even hardware switches are provided for this). At the same time, audio interfaces can also work in the digital-to-analogue audio conversion mode (in other words, to output sound to headphones/speakers). The cost of such devices is usually quite high, so it makes sense to purchase them only for those who plan to work a lot with sound recording.Audiochip
Brand of the audio chip installed in the sound card.
The audio chip is one of the most important parts of a sound card, a kind of "heart" of the whole circuit, and it is on its characteristics that the sound quality and other capabilities of a particular model largely depend. Knowing the brand of the chip, you can easily find various information on it — official specifications, test results, reviews, etc. — and based on this, draw a conclusion to what extent this sound card is able to meet your requirements. Of course, for ordinary video cards (see "View") there is no need to delve into such details, but when choosing a gaming or audiophile model, they can be very useful.
Standards
Various standards and special digital audio technologies that the sound card is officially compatible with. For example, the Dolby and DTS standards in various variations are used primarily for multi-channel audio tracks in films, while DirectSound and EAX provide high-quality “surround” sound in games. In fact, the ability to work with one or another standard is largely determined by the software part of the system, and not by the characteristics of the sound card; however, official compatibility means at least the full compliance of the card with the requirements of the standard and the minimum risk of conflicts at the hardware level.