Platform
The platform or set of platforms supported by the set-top box.
A platform can be described as a basic set of software and hardware that makes games work. Such sets significantly differ in the set of characteristics and, usually, are incompatible with each other. Therefore, any "platform" game is necessarily released for a specific platform (or in several versions for different ones), and for its normal operation it is necessary that the console supports this platform.
Most modern platforms were created by large companies, and their names are directly related to the brands of set-top boxes of these companies: for example, Sony has a
PlayStation, Microsoft has an
Xbox, etc. Note that one platform can describe several types and generations of game consoles; see details below in the descriptions of the individual items.
The most popular options today:
— Play station. Developed by Sony. Includes multiple generations of PlayStation desktop consoles, as well as portable consoles (see Form Factor) such as the PS Portable and PS Vita. Later desktop models are compatible with games from previous generations (with rare exceptions), and portable consoles can also run games from early desktop PlayStations. Supports the PS Move controller, which works on the principle of motion tracking.
— Xbox. Platform created by Microsoft. Includes only desktop models, is charact
...erized by a fairly powerful hardware. One of the interesting features is the original Kinect controller, which is a camera to track the user's movements and control the game through these movements.
— Nintendo. A platform developed by the company of the same name. Within this family, three directions of consoles can be distinguished: desktop Wii, portable DS and combined Switch. One of the most striking features of this platform is that when developing new consoles, Nintendo pays attention not so much to increasing hardware power as to introducing original technical solutions. Thus, the Wii became the first set-top box on the market to use motion controllers (see "Packages"). The DS family is feature-packed, and some of these consoles are even capable of displaying a 3D image that is visible without special glasses. The Switch is the first full-fledged hybrid set-top box that natively allows for both portable and desktop use (see Form Factor for details).
— Android. Unlike all the above names, Android is not a gaming platform, but a full-fledged operating system designed for various mobile devices (primarily smartphones and tablets). Its key difference from the actual platforms is the extensive possibilities for installing additional applications, among which the actual games are just one of many categories (and far from being the main one). Most Android models are gaming tablets (see "Form Factor").
It is worth noting that technical support of one set-top box for several platforms is not excluded. In addition, this list is not exhaustive, there may be other options on the market — most often the original eight- and sixteen-bit platforms.Release year
The official release year of the game console. Usually, it is indicated by the date of official sale. This information allows you to determine the "age" of the device — and, accordingly, its functionality (to some extent), including within its own platform. So, for example, the difference between the Xbox One S and Xbox One X in terms of name is not particularly obvious; but knowing that the first was released in
2016, and the second —
in 2017, you can definitely determine which model will be newer and more advanced. Accordingly
, the novelties of 2020 and
2019 will be even better.
Gamepads included
The number of gamepads supplied with the console.
Recall that the gamepad is a game manipulator in the form of a small remote control with buttons, levers and other controls. Such devices are used as standard controllers in most desktop consoles (see "Form Factor"). And the number of gamepads corresponds to the number of players who can simultaneously use the console. Most often, there is only one controller in the kit, but many models come with
2 gamepads at once — based on multiplayer for two players, for example, football, fighting or cooperative shooting.
Please note that some models may have specific gamepad counting rules. So, for the Nintendo Switch (see "Form factor — portable / desktop"), a pair of controllers, which in desktop mode is combined into one manipulator, is still considered exactly two gamepads.
Features
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DVD/Blu-ray drive. Drive for reading optical discs. This feature is typical mainly for desktop set-top boxes (see "Form factor"); they at least support DVD, but many models are capable of working with Blu-ray. However, there are also portable consoles that support optical discs — full-size DVD / Blu-ray are too bulky for them, so specific formats are usually used in such cases (such as UMD in some PlayStation Portable models). Discs are most often used as media for games, although some models may also provide the ability to play audio and video (that is, in fact, use the set-top box as a media centre).
—
HDR support. The ability to output a desktop video signal with the so-called extended dynamic range. In such an image, firstly, the colour depth increases (in other words, more different shades are displayed), and secondly, the contrast is enhanced — light areas look brighter, and dark areas look darker. This improves colour quality, makes the image more realistic and enhances the impression of depth, the picture is perceived as less flat. However you need to keep in mind that to fully use this function, you will also need a TV or other HDR-enabled screen — otherwise, all the advantages of this technology will be nullified by the limitations in the functionality of the screen itself. Also note that HDR technology has several formats (for example, HDR10 and HDR Dolby Vision), and not all of them ar
...e compatible with each other. Therefore, to use this feature, you should make sure that the set-top box and TV are compatible with HDR standards.
— UltraHD (4K) support. The ability to work set-top box with the image standard 4K. The standard resolution of such an image is 3840x2160, which is 4 times higher than Full HD in terms of the number of pixels. This feature is mainly found in set-top boxes and allows you to output 4K video to a TV or other external device. Thus, you can get a very high quality, detailed image. However, note that in order to fully view such an image, it must be supported not only by the console, but also by the screen to which it is connected — otherwise all the advantages of ultra-high resolution will be nullified. Also note that not all modern games and other content are available in 4K (although, of course, nothing prevents you from playing videos of lower resolutions on the set-top box).
— Support for video services. Ability to work set-top boxes with various network video services. Usually, pre-installed client programs are responsible for this function, which makes it easy to search and play various content on the Internet. Among the video services supported by modern set-top boxes, there are, in particular, YouTube (the most famous and largest network video site), Netflix (one of the largest producers of TV series distributed over the Internet), Amazon Video (provider of TV series and films on demand) and others. . Note that access to content may be paid and have regional restrictions.dVD/Blu-ray drive
The presence in the design of the prefix drive for reading optical discs. Note that the name DVD/Blu-ray in this case is arbitrary, because. the list of disk types used in modern consoles is not limited to these formats. So, almost all such drives of desktop consoles are capable of working from CD (however, only special "branded" discs can be supported), and portable versions of the PlayStation (see "Platform") use UMD format discs that are small in size. Therefore, before buying, it is worth clarifying exactly which formats the selected console supports — especially if you buy a set-top box already having a certain collection of games on disks.
Connectors
—
mini-Jack (3.5 mm). General purpose connector, most commonly used as an analogue audio output. Simply put, in set-top boxes, such an interface is usually designed to connect headphones, speakers and other external audio accessories — a lot of such devices use a 3.5 mm plug, and there are corresponding adapters for other interfaces. At the same time, the specific functionality of the mini-Jack connector may be different. So, in some models it works only as an output, in others it can be used to connect a headset with a microphone or even a separate microphone. In addition, this connector can be combined with an optical S / P-DIF output (for more details, see "Additional").
— miniHDMI. A smaller version of the HDMI interface detailed below. It is installed in portable consoles and game pads (see "Form factor"), does not differ from the full-size version, except for the dimensions of the connector, and is used for the same purpose — to connect to a TV or other screen and transmit video and audio signals.
—
HDMI. A digital interface that allows you to simultaneously transmit high-definition video and multi-channel audio up to 7.1 over a single cable (in addition, in high quality and with a minimum of interference). It is one of the most common in modern video technology, the vast majority of TVs and monitors have at least one HDMI input. At the same time, for working with resolutions from
...HD (1280x720) and higher, this connection interface is considered optimal today. Therefore, the presence of HDMI is almost mandatory for desktop consoles with support for high-definition video (portable models do not use a full-size connector due to their relatively large dimensions).
— microUSB. A reduced (actually, the smallest to date) version of the USB interface, widely used in computer technology for connecting external devices; completely identical to the full-size version, except for the shape and dimensions of the connector. Appeared due to the fact that the original USB connector has rather large dimensions, poorly suitable for pocket-sized equipment; accordingly, among consoles it is usually found in portable models and gaming tablets (see "Form factor"). The microUSB connection is designed for the set-top box to work as a connected device, slave (for more details, see "USB 2.0"). With it, you can, for example, download new games to your device or update the firmware.
— micro USB (MHL). Connector that combines the capabilities of microUSB and HDMI (see above). It is completely identical in shape and size to microUSB, it is also compatible with a conventional USB interface and provides the same features; however, MHL can also be used for high-definition video and multi-channel audio. Such a transfer is provided through a simple adapter cable with a microUSB plug on one end and HDMI on the other; with this connection, the set-top box battery can even be recharged. MHL was created as a mobile standard and it is used, respectively, in portable models (see "Form factor"). It eliminates the need for manufacturers to provide a separate miniHDMI output for video output, which has a positive effect on compactness. However for normal operation in video transmission mode, it is necessary that the TV or other external screen also has MHL certification; however, in extreme cases, the situation can be corrected with a simple adapter.
— USB-C. A kind of USB connector, positioned simultaneously as a replacement for full-size USB and for compact microUSB. It is comparable in size to microUSB, which is why it is found mainly in portable and hybrid consoles (see "Form factor"). One of the features of this interface is a two-way connector that can be inserted into the socket by either side (unlike previous types of USB connector). In terms of purpose, USB-C is in most cases similar to microUSB; and in terms of data transfer speed and other characteristics, it usually corresponds to USB 3.0 or 3.1 (see below).USB 3.2 gen1
The number of full-size
USB 3.2 gen1(formerly USB 3.1 gen1 and USB 3.0) ports in the set-top box.
This standard differs from the USB 2.0 described above by an increased maximum data transfer rate of up to 4.8 Gbps, as well as a greater power supplied to the power connector; otherwise, both versions are almost identical and fully compatible with each other.
CPU
The model of the processor installed in the game console.
The processor is the main computing module of the device; the capabilities of the set-top box as a whole largely depend on its characteristics. However, it is worth noting that information about its model in game consoles is usually of a general reference and promotional nature. The fact is that set-top boxes are usually designed for a specific platform, and this implies certain requirements for the power of the hardware so that the corresponding games work normally. Of course, knowing the name, you can find more detailed information — characteristics, test results, reviews, reviews, etc. — and make the most clear impression of the capabilities of the processor; however, unless you plan to use the prefix in non-standard roles, this information is unlikely to be of real practical value. The only exception is gaming tablets (see "Form Factor"): since they are very versatile and can be equipped with a variety of programs, processor data can be useful in assessing how fast an application will run.
Note that advanced desktop set-top boxes can have multiple processors.
Graphics card performance
The performance of the graphics card installed in the game console.
Performance is measured in FLOPS, the number of floating point math operations that a graphics card processor can perform in one second. Game consoles traditionally use teraflops, or trillions of operations per second.
Theoretically, higher performance means a more advanced graphics card and corresponding graphics quality. However, in fact, this parameter is often given more for promotional purposes than to describe the actual capabilities of the console. The fact is that the quality of game graphics depends not only on the capabilities of the graphics card, but also on other factors — including the general characteristics of the set-top box (processor, memory, etc.), as well as how well the games are optimized for this platform . Therefore, models similar to each other in this indicator may differ markedly in the actual video capabilities. Moreover, a relatively modest graphics card can also outperform a more performant counterpart. For example, Microsoft's Xbox One S, which has a "only" 1.4 TFLOPS video accelerator, supports 4K resolution and HDR (see "Features"), while its peer PS 4 Slim with a 1.84 TFLOPS graphics card TFLOPS does not have such capabilities. Therefore, it makes sense to compare video performance only on consoles that differ significantly in digital indicators.