Mount type
Regular way to install a sound projector.
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Shelf. The installation itself on the shelf is extremely simple and requires a minimum of effort. However, in the absence of a shelf in a suitable place, you will either have to hang it there (for which, most likely, you will need to drill the walls), or install the projector "where possible" and try to adjust the sound as needed (and the success of such a setup is not guaranteed).
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Wall mounted. Projectors equipped with wall mounts, usually in the form of brackets or notches in the chassis for nails, screws, or other wall-mounted mounts. This option is good because you can choose the installation location of the projector at your discretion, not limited to the presence of shelves — the main thing is that there is a free wall.
— Shelf / wall. Projectors that can be either shelf-mounted or wall-mounted. Both of these options are described above. Here we note that the installation method determines not only the design of the case, but also some features of the sound produced by the projector. In fact, this means that a “pure wall” projector, when installed on a shelf, will not be able to produce sound of proper quality, even if there are no problems with the installation itself. In other words, if you need a device suitable both for a shelf and for hanging on a wall, you should choose from models for which such a possibility is direc
...tly stated.
— TV Stand. In fact, such models are a variation of the shelf projectors described above, which have a flat body, so that a TV can be installed on top of such a device. This will prevent the sound projector from obscuring the controls and remote control sensor located below the screen (whereas with conventional shelf models, such problems often occur when placed on the same shelf with a TV). The disadvantage of "stands" can be called a rather large size in depth.Virtual surround sound
The projector supports
the virtual surround function.
The purpose of this feature is that due to special sound settings and the reflection of sound beams from the walls of the room, the listener hears more channels than are actually available in the projector (see "Audio Format"). For example, a 3.1 system with virtual surround sound can produce sound similar to 5.1 surround sound. This allows you to achieve the effect of "immersion" in sound without increasing the number of channels and the cost of the projector. On the other hand, the reliability of such sound is usually noticeably worse than that of real surround sound, and the overall quality is highly dependent on the characteristics of a particular room.
Note that the virtual surround function is specified for 2.0, 2.1, 3.0, 3.1 format systems. In more advanced multi-channel systems, there are a priori additional channels for reproducing surround sound.
Rated power
The total power rating of the sound projector speakers (including subwoofer, if present).
This parameter is often used to estimate the overall sound volume of the device, but this is not entirely true. The fact is that the actual sound volume is determined mainly by the power of the main speakers of the sound projector, and the total power is the sum of this power and the power of the subwoofer. Therefore, models with the same power rating can vary markedly in actual volume: for example, a 150-watt soundbar with a 50-watt subwoofer will be louder than a 100-watt projector with a subwoofer of the same power, although in both cases the rated power will be equal to 200 watts.
Summing up, we can say that it is possible to evaluate the volume by rated power only if the sound projector is not equipped with a subwoofer — in such models, the rated power is equal to the power of the main speakers. In other cases, it is worth focus on the power of the soundbar and the power of the subwoofer directly stated in the characteristics (see below for both).
Frequency range
The audio frequency range supported by the projector's speakers.
When evaluating this parameter, it is worth remembering that the audibility range of the human ear is about 16 – 22,000 Hz (and narrows with age). If the projector's frequency range is narrower, this can result in "cutting" low or high frequencies (however, with a slight narrowing, this effect is almost imperceptible). There are models in which the frequency limit is much wider — however, this is a kind of "side effect" of high-quality acoustics and has no meaning other than advertising.
Also note that a wide frequency range in itself does not guarantee high-quality sound — a lot depends on other parameters of the projector.
Subwoofer power
The rated power of the subwoofer included in the design or delivery of the sound projector.
The higher the power, the louder the sub can sound, the richer the bass it can provide. On the other hand, an increase in power inevitably promises an increase in the size and cost of the speaker. Therefore, an overly powerful subwoofer is just as undesirable as one that is too weak. Detailed recommendations for selecting power for the size and acoustic characteristics of a particular room can be found in special sources.
Note that the external subwoofer in soundbars should be approximately twice as powerful as the soundbar in order to prevent sound sags at maximum volume. So, if the total output power of the speaker system is 300 watts, then 100 of them should come from the soundbar alone, and 200 should go directly to the subwoofer.
Subwoofer speaker size
The diameter of the speaker in the subwoofer used by the sound projector.
It is believed that the larger the speaker, the louder the sub and the deeper and richer sound it can provide. Models up to 200 mm in size are entry level; This is exactly the size that built-in subwoofers usually have (see above). But free-standing bass speakers can use larger speakers, up to 254 mm (10").
Number of speakers
The total number of speakers installed in the sound projector housing (external subwoofer is not taken into account in this calculation).
Given the same audio format (see above), more speakers typically provide greater fidelity and more precise localization of individual sound sources. This is especially true for models with virtual surround sound.