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Comparison SteelSeries Sensei RAW vs SteelSeries Sensei

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SteelSeries Sensei RAW
SteelSeries Sensei
SteelSeries Sensei RAWSteelSeries Sensei
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Product typemousemouse
Connectionwiredwired
Interface
USB A /gilded/
USB A /gilded/
Sensorlaserlaser
Typefor gamefor game
Sensor and control
Sensor resolution5700 DPI5700 DPI
Number of buttons77
Side buttons
DPI-button
Scroll wheels11
Features
Optimal gripfinger, claw
Programmable buttons
Lighting++
General
Weight102 g102 g
Color
Added to E-Catalogjuly 2012august 2011

Side buttons

The presence of the mouse side buttons — under the user's thumb.

The traditional, most popular option is two buttons, which by default are responsible for the “Back” and “Forward” commands in the browser, system file explorer, etc. There are more of these buttons in gaming mice; some of these models even have an interchangeable side panel that allows you to install a different number of side keys, as desired.

Anyway, the side mouse buttons provide additional convenience and expand the list of features available from the device. At the same time, the buttons are always at hand, in fact, in instant access. This is especially handy in games: some frequently used actions can be tied to the side keys, such as reloading or a special attack. However, even in everyday use, it is much easier to press a button on the mouse than to move the cursor to the Back or Forward icon every time in the same browser.

Optimal grip

Grip — a way of holding in the hand — for which this model is best suited.

Grip types are divided according to the position of the hand on the mouse. This parameter is relevant primarily in games: for maximum efficiency, the player needs a mouse that matches the usual type of grip. This is especially important for professional eSports, where any little thing can be the key to victory or defeat. Therefore, the types of grip are indicated mainly for gaming mice (see "By Direction"). At the same time, one can come across statements that certain types of grip are best suited for certain genres of games, but this is not entirely true: the main selection criterion is the user's personal preferences and characteristics. For example, some players quite successfully use a "slow" palm grip in dynamic shooters, compensating for the reduced speed with a good reaction; and others, even in quests, prefer a "quick" claw or finger hold.

Here is a more detailed description of the most popular grip options:

— Palmar. A holding method in which the mice touch both the entire fingers and most of the palm. In other words, with such a grip, the palm with fingers rests on the mouse, making maximum contact with it. It is under this option that most of the "rodents" are initially made, it is also popular in gaming models. Most models, specialized specifically for the palm grip, have a large length, as well as a characteristic asymmetrical design with protrusions...and depressions on the body — for maximum ergonomics; although there are exceptions. Anyway, the main advantages of this method of holding the mouse are the minimum strain on the wrist, as well as good smoothness and accuracy of movements. On the other hand, the speed of moving the mouse may be somewhat slower than with other types of grip.

— Claw. A claw grip is a grip in which the user's hand forms an arc and touches the mouse only with the lower part of the palm and fingertips. At the same time, the classic claw grip assumes an almost perpendicular arrangement of the fingertips relative to the buttons, but this requirement is not strictly necessary — the fingers can also lie at a slight angle. Anyway, due to the reduction of the contact area and the greater degree of freedom for the hand, such a hold provides more speed than the palm hold, and at the same time it is easier to master than the finger hold. Therefore, many gamers consider the claw grip to be the best option for shooters, action games and real-time strategies where reaction speed is important. Specialized mice for this method of holding are usually somewhat shorter than traditional "palm mice", and they often have a characteristic "hump" in the back of the case.

— Finger. A grip where the user only touches the mouse with their fingertips, with no hand contact with the mouse (but the wrist remains stationary). This type of grip allows you to achieve a high reaction rate, but it is quite difficult to master and does not differ in accuracy, especially if you are not used to it. However, many users use this method of retention intuitively, without thinking; the finger grip is specially mastered mainly by professional players and enthusiastic enthusiasts. Mice of this format usually have a small weight with a centre of gravity shifted closer to the front, and the body is made relatively short, most often symmetrical, and the “hump” (protrusion) is located closer to the centre of the body, or even absent (based on the fact that the palm still does not touch the mouse).

Note that there are models that combine several grip options — up to all three at once. The design of such mice may provide adjustment for one or another method of retention, however, the presence of such an adjustment does not interfere with clarifying separately.
SteelSeries Sensei RAW often compared
SteelSeries Sensei often compared