Lamp type
— HD (High-intensity discharge). General name for
gas discharge lamps, i.e. lamps in which the light flow is created by an electrical discharge between the electrodes inside the bulb. In the case of projectors, such lamps can be
mercury, metal-halide, and xenon (see above for more details).
—
LED. LEDs are used as a light source. They provide high brightness with low power consumption.
—
Laser-LED. Light source based on laser LEDs. It has even greater brightness than classic LED, with relatively low power consumption.
— UHP (Ultra-high performance) — a high-pressure mercury lamp, developed by Philips. Compared to other lamps, it consumes less power, while not inferior in brightness. Projectors on such lamps are smaller and lighter than conventional ones due to a smaller power supply, the cooler operates with a lower noise level. The creators claimed a service life of up to 10,000 hours. One of the most popular types of lamps for projectors today
– UHE (Ultra-High Energy). Variety of UHP lamps (see above).
— UHB (Ultra-high brightness). Another kind of UHP lamps (see above).
— NSH (New Super High Pressure). Also applies to high pressure mercury lamps manufactured by Ushio. Somewhat less popular than UHP and its peers, but also widespread. Estimated operating time is about
...2000 hours.
— SHP. High pressure mercury lamps manufactured by Phoenix.
— P-VIP (Video Projector) — a high-pressure mercury lamp from OSRAM. High brightness lamps, service life — 4000 — 6000 hours.
—UHM (Ultra High Performance Lamp of Matsushita) is a high pressure mercury lamp manufactured by Panasonic. Сan be easily changed, operating time, depending on type — 2000 — 5000 hours.
— Xenon. The design and principle of operation of such lamps are similar to high-pressure mercury lamps — light is created due to a discharge in a gaseous medium. However, instead of mercury vapor, in this case, an inert xenon gas under high pressure is used. This allows to create high power lamps (from 2 kW) with the appropriate light flow. Xenon lamps are used primarily in professional models.
— HPM. High-pressure mercury lamp technology developed by Sony and used primarily in its projectors (although other brands are also available). Combines compact size and relatively low cost with high brightness.
— DC. Abbreviation for "direct current". In the case of projector lamps, this designation usually refers to mercury lamps powered by direct current. The operating voltage of such lamps in different models of projectors may be different. Their design usually uses various tricks to improve performance compared to conventional lamps of this type — in particular, increase service life and reduce power consumption without sacrificing brightness.
— AC. This abbreviation stands for "alternating current". Such lamps are similar in almost everything to the DC ones described above, differing from them only in the type of power supply.Lamp model
The lamp model that the projector is designed for. Most projectors come with lamps included, so this information is not needed for normal use. But when looking for a spare lamp or replacement, information about model can be very useful: finding a spare part by the exact name is much easier than by general data like the brand of the projector.
Service life
Minimum projector lamp life as stated by the manufacturer. Specified by the total time of continuous operation. Note that if the projector was operated without violations, then upon reaching this time, the lamp will not necessarily fail — on the contrary, it can work for quite a long time. However, when evaluating durability, it is best to focus on the claimed service life.
Service life (energy-saving)
When working in economy mode, the brightness of the backlight is noticeably reduced, on average by 30-50%. With a decrease in brightness, heat dissipation also decreases, which saves the working life of the illuminator, thereby increasing the lamp life. Thus, the ECO mode allows you to extend the lamp life by an average of 30%. If the typical projector lamp life is 4000 hours, regular use of the ECO mode will extend the backlight life to approximately 5500 hours.
Lamp power
The power consumption of the backlight lamp installed in the projector.
Theoretically, the more powerful the lamp, the brighter it is. However, this is only true when comparing lamps of the same type (see above); and even in this case, the brightness may also depend on the nuances of the design. Therefore, when evaluating the capabilities of a lamp, it is worth focus not so much on power, but on the directly claimed brightness in lumens (see below).
But what this parameter directly affects is the total power consumption of the projector: the lamp is the most “greedy” component of the device, compared to it, the power consumption of the rest of the electronics is very small. Also note that many powerful lamps have high heat dissipation and require cooling systems, which affects the size and weight of the projector.
Horizontal frequency
Horizontal frequency supported by the projector.
This parameter is relevant when working with analogue video signal. In such a video, the image is formed line by line: each pixel in the line is highlighted in turn, then the next line is highlighted, and so on. The horizontal frequency describes how many times per second the backlight beam runs from edge to edge of the screen. For normal playback, the projector must support the same refresh rate as the input signal was recorded. However, most models support a fairly wide range of frequencies, and there are no problems with support. Also note that if you are not a professional, then when choosing a projector, it is quite possible to focus on the frame rate (see below) — this parameter is simpler and more intuitive, and support for a certain frame rate automatically means support for the corresponding line rate.
Frame rate
Frame rate, simply put, is the frame rate supported by the projector.
For normal playback, it is highly desirable that the frame rate of the projector match the original frame rate of the video signal. However, most modern models do not support a specific frame rate, but a whole range of frequencies, and quite an extensive one at that.
Note that for viewing most video materials, the range from 24 to 60 fps is quite enough. The exception is 3D content, which may require double the frame rate, up to 120Hz (see "
3D Support " for details).
Real resolution
The native resolution of the image produced by the projector matrix.
The minimum for modern projectors is actually
the VGA standard, which assumes a resolution of 800x600 or close to it. The most limited of modern high-definition standards is
HD (720); the classic size of such a frame is 1280x720, but projectors also have other options (up to 1920x720). A more advanced HD format is
Full HD (1080), which also has several variations (the most popular is 1920x1080). And among high-end projectors there are models of
Quad HD,
Ultra HD (4K) and even
Ultra HD (8K) standards.
In general, the higher the resolution, the clearer and more detailed image the projector can produce. On the other hand, this indicator directly affects the cost, and all the benefits of high resolution can only be appreciated if the reproduced content also corresponds to it. Note that modern projectors can work with higher resolutions than the “native” ones – for more details, see “Maximum video resolution”.
Image format support
Image formats supported by the projector.
In this case, format means the aspect ratio of the image. The general rule in this case is that the projector must support the same format in which the original content is recorded. Otherwise, the image will either be stretched in height or width, or with black stripes on the sides or top-bottom. Specifically, the formats can be divided into three main categories:
— Traditional, or
rectangular. Classic formats in which the height of the picture is not much less than the width. The most popular options are 4:3, widely used in analogue TV, and 5:4, common in computer technology. Traditional formats are well suited for presentations, working with documents and graphics, and other similar tasks.
—
Widescreen — formats in which the frame width is significantly (more than 1.5 times) greater than the height. The most popular of these standards are 16:9 and 16:10. These aspect ratios are well suited for games and movies; in particular, most high-definition content (HD 720p and above) is recorded in widescreen format.
—
Extra wide. The formats are even wider than the widescreen ones described above — for example, 21:9. Mainly used in cinematography.
It is worth noting that many modern projectors are able to work with several types of formats at once — for example, with classic 4:3 and
...wide-angle 16:9.