Comparison BenQ TK705i vs BenQ GP520
Add to comparison | ![]() | ![]() |
|---|---|---|
| BenQ TK705i | BenQ GP520 | |
| Compare prices 5 | from $1,199.00 | |
| TOP sellers | ||
Tripod is not included. | ||
| Main function | home | home |
| Operating system | Google TV | Google TV |
Lamp and image | ||
| Lamp type | LED | LED |
| Service life | 20000 h | 20000 h |
| Service life (energy-saving) | 30000 h | 30000 h |
| Brightness ANSI Lumens | 3000 lm | 2600 lm |
| Dynamic contrast | 600 000:1 | 200 000:1 |
| Colour rendering | 1.07 billion colours | 1.07 billion colours |
| Color gamut (sRGB, Rec.709) | 98 % | 98 % |
| Colour gamut (DCI-P3) | 81 % | |
| Horizontal frequency | 102 kHz | 15 – 135 kHz |
| Frame rate | 23 — 60 Hz | 23 – 240 Hz |
| Input Lag | 5 ms | 17.9 ms |
Projection system | ||
| Technology | DLP | DLP |
| Real resolution | 3840x2160 px | 1920x1080 px |
| Max. video resolution | 3840x2160 px | |
| Image format support | 16:9 | |
| HDR support | HDR10 / HDR10+ / HLG | HDR10 / HDR10+ / HLG |
| Brightness/contrast enhancement | ||
| Colour enhancement | ||
| Resolution enhancement | ||
Projecting | ||
| Rear projection | ||
| Image size | 50 —160 " | 50 – 180 " |
| Throw ratio | 1:1 — 1.3:1 | 1.2:1 |
| Projection shift (offset) | 100 % | 100 % |
| Optical zoom | 1.3 x | |
| Zoom and focus | motorized (remote-controlled) | |
| Autofocus | ||
| Auto keystone correction | ||
| Keystone correction (vert), ± | 30 ° | 20 ° |
| Keystone correction (horizontal), ± | 20 ° | 40 ° |
Features | ||
| Features | voice assistant | voice assistant |
| Bluetooth | v 5.2 | v 5.2 |
| Wi-Fi | Wi-Fi 6 (802.11ax) | Wi-Fi 6 (802.11ax) |
| AirPlay | + | + |
| Audio decoders | Dolby Atmos | |
Hardware | ||
| USB-A 2.0 | 1 pcs | 2 pcs |
| USB-C | 1 pcs | 1 pcs |
| Number of speakers | 2 | 2 |
| Sound power | 16 W | 12 W |
| Video connectors | DisplayPort | |
| HDMI inputs | 2 | 2 |
| HDMI version | v 2.1 | v 2.1 |
| Audio connectors | 3.5 mm output (mini-Jack) | 3.5 mm output (mini-Jack) |
| Service connectors | USB (slave) | |
General | ||
| Noise level (nominal) | 26 dB | 26 dB |
| Noise level (energy-saving / quiet) | 24 dB | 24 dB |
| Power source | mains | mains |
| Power consumption | 250 W | 186 W |
| Size (HxWxD) | 168.2x229.2x249.7 mm | 241x151x225 mm |
| Weight | 3.8 kg | 3.7 kg |
| Color | ||
| Added to E-Catalog | october 2025 | august 2025 |
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Glossary
Brightness ANSI Lumens
This parameter largely determines the ability of the projector to work in a well-lit room. For a dark room, 1000 lumens is enough to make the projection picture bright, rich, clear and understandable. But when working in a lit room, the projector will need at least 3500-4000 lumens. Do not confuse ANSI lumens with Peak lumens. These are two different brightness standards. To convert one type of brightness to another, you need to multiply Peak lumens by 10-12. The result will be an approximate value of ANSI Lumens.
However, experts do not recommend chasing high ANSI lumen brightness values. There are many professional projectors with brightness up to 3500 lm. The lower the brightness, the lower the power consumption, and at the same time, the life of the illuminator increases. Of course, if the projector will be installed in a work office or classroom where good lighting is required, it is recommended to purchase a model with ANSI Lumens brightness of 4000 lumens and more.
Dynamic contrast
The dynamic image contrast provided by the projector.
Dynamic contrast ratio is the ratio between the brightest white and darkest black colour that a projector can produce. Recall that the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas. However, dynamic contrast is a rather specific parameter. The fact is that when it is calculated, the brightest white at the maximum brightness settings and the darkest black at the minimum are taken into account. As a result, the figures in this column can be very impressive, but it is impossible to achieve such a contrast within one frame.
By introducing this parameter, the manufacturers went to a certain trick. However, this is not to say that dynamic contrast has nothing to do with image quality at all. Projectors can use automatic brightness control, in which the overall brightness, depending on the "picture" on the screen, can increase or decrease. This format of work is based on the fact that the human eye does not need too bright areas on a general dark background and very dark areas on a bright one, the image is normally perceived even without it. The maximum brightness difference achievable in this mode of operation is exactly what described by dynamic contrast.
Dynamic contrast ratio is the ratio between the brightest white and darkest black colour that a projector can produce. Recall that the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas. However, dynamic contrast is a rather specific parameter. The fact is that when it is calculated, the brightest white at the maximum brightness settings and the darkest black at the minimum are taken into account. As a result, the figures in this column can be very impressive, but it is impossible to achieve such a contrast within one frame.
By introducing this parameter, the manufacturers went to a certain trick. However, this is not to say that dynamic contrast has nothing to do with image quality at all. Projectors can use automatic brightness control, in which the overall brightness, depending on the "picture" on the screen, can increase or decrease. This format of work is based on the fact that the human eye does not need too bright areas on a general dark background and very dark areas on a bright one, the image is normally perceived even without it. The maximum brightness difference achievable in this mode of operation is exactly what described by dynamic contrast.
Colour gamut (DCI-P3)
The color gamut is indicated as a percentage, but not in relation to the entire range of visible colors, rather concerning a conditional color space (color model). This is because no modern screen can display all the colors visible to the human eye. Nevertheless, the larger the color gamut, the wider the capabilities of the projector, resulting in higher quality color rendering.
DCI-P3 is a professional color model primarily used in digital cinemas. It is significantly more extensive than the standard sRGB, allowing for more accurate and realistic colors. Consequently, the percentage values are lower — for example, 115% coverage in sRGB corresponds to approximately 90% coverage in DCI-P3. At the same time, projectors with high DCI-P3 coverage do not come cheap.
DCI-P3 is a professional color model primarily used in digital cinemas. It is significantly more extensive than the standard sRGB, allowing for more accurate and realistic colors. Consequently, the percentage values are lower — for example, 115% coverage in sRGB corresponds to approximately 90% coverage in DCI-P3. At the same time, projectors with high DCI-P3 coverage do not come cheap.
Horizontal frequency
Horizontal frequency supported by the projector.
This parameter is relevant when working with analogue video signal. In such a video, the image is formed line by line: each pixel in the line is highlighted in turn, then the next line is highlighted, and so on. The horizontal frequency describes how many times per second the backlight beam runs from edge to edge of the screen. For normal playback, the projector must support the same refresh rate as the input signal was recorded. However, most models support a fairly wide range of frequencies, and there are no problems with support. Also note that if you are not a professional, then when choosing a projector, it is quite possible to focus on the frame rate (see below) — this parameter is simpler and more intuitive, and support for a certain frame rate automatically means support for the corresponding line rate.
This parameter is relevant when working with analogue video signal. In such a video, the image is formed line by line: each pixel in the line is highlighted in turn, then the next line is highlighted, and so on. The horizontal frequency describes how many times per second the backlight beam runs from edge to edge of the screen. For normal playback, the projector must support the same refresh rate as the input signal was recorded. However, most models support a fairly wide range of frequencies, and there are no problems with support. Also note that if you are not a professional, then when choosing a projector, it is quite possible to focus on the frame rate (see below) — this parameter is simpler and more intuitive, and support for a certain frame rate automatically means support for the corresponding line rate.
Frame rate
Frame rate, simply put, is the frame rate supported by the projector.
For normal playback, it is highly desirable that the frame rate of the projector match the original frame rate of the video signal. However, most modern models do not support a specific frame rate, but a whole range of frequencies, and quite an extensive one at that.
Note that for viewing most video materials, the range from 24 to 60 fps is quite enough. The exception is 3D content, which may require double the frame rate, up to 120Hz (see " 3D Support " for details).
For normal playback, it is highly desirable that the frame rate of the projector match the original frame rate of the video signal. However, most modern models do not support a specific frame rate, but a whole range of frequencies, and quite an extensive one at that.
Note that for viewing most video materials, the range from 24 to 60 fps is quite enough. The exception is 3D content, which may require double the frame rate, up to 120Hz (see " 3D Support " for details).
Input Lag
Input Lag is the delay between the signal from a device (e.g. computer, console) and its display on the screen. It is measured in milliseconds (ms) and is especially important for gamers, as high latency can cause the image to lag behind the player's actions.
Regular cinema projectors have an input lag of 50ms or more, which is unnoticeable when watching movies, but can be noticeable in fast-paced games. Gaming projectors with low lag (10-20ms) provide a smoother response, making them suitable for console and PC gaming.
Regular cinema projectors have an input lag of 50ms or more, which is unnoticeable when watching movies, but can be noticeable in fast-paced games. Gaming projectors with low lag (10-20ms) provide a smoother response, making them suitable for console and PC gaming.
Real resolution
The native resolution of the image produced by the projector matrix.
The minimum for modern projectors is actually the VGA standard, which assumes a resolution of 800x600 or close to it. The most limited of modern high-definition standards is HD (720); the classic size of such a frame is 1280x720, but projectors also have other options (up to 1920x720). A more advanced HD format is Full HD (1080), which also has several variations (the most popular is 1920x1080). And among high-end projectors there are models of Quad HD, Ultra HD (4K) and even Ultra HD (8K) standards.
In general, the higher the resolution, the clearer and more detailed image the projector can produce. On the other hand, this indicator directly affects the cost, and all the benefits of high resolution can only be appreciated if the reproduced content also corresponds to it. Note that modern projectors can work with higher resolutions than the “native” ones – for more details, see “Maximum video resolution”.
The minimum for modern projectors is actually the VGA standard, which assumes a resolution of 800x600 or close to it. The most limited of modern high-definition standards is HD (720); the classic size of such a frame is 1280x720, but projectors also have other options (up to 1920x720). A more advanced HD format is Full HD (1080), which also has several variations (the most popular is 1920x1080). And among high-end projectors there are models of Quad HD, Ultra HD (4K) and even Ultra HD (8K) standards.
In general, the higher the resolution, the clearer and more detailed image the projector can produce. On the other hand, this indicator directly affects the cost, and all the benefits of high resolution can only be appreciated if the reproduced content also corresponds to it. Note that modern projectors can work with higher resolutions than the “native” ones – for more details, see “Maximum video resolution”.
Max. video resolution
The actual maximum frame resolution that the projector is capable of processing and displaying.
Many models allow project images at a higher resolution than the actual resolution of the projector matrix (see above). For example, a 1920x1080 video can be displayed on a device with a frame size of 1024x768. However, the quality of such an image will be noticeably lower than on a projector, which initially has a resolution of 1920x1080.
The maximum resolution is closely related to both the overall picture quality and the size of the projection screen. The higher the resolution, the sharper the image details become. Of course, the screen size itself should be taken into account. The fact is that on a 40-50″ projection surface there will not be much difference between the Quad HD and 4K formats. A high-resolution picture will be able to show itself on a truly large screen.
Many models allow project images at a higher resolution than the actual resolution of the projector matrix (see above). For example, a 1920x1080 video can be displayed on a device with a frame size of 1024x768. However, the quality of such an image will be noticeably lower than on a projector, which initially has a resolution of 1920x1080.
The maximum resolution is closely related to both the overall picture quality and the size of the projection screen. The higher the resolution, the sharper the image details become. Of course, the screen size itself should be taken into account. The fact is that on a 40-50″ projection surface there will not be much difference between the Quad HD and 4K formats. A high-resolution picture will be able to show itself on a truly large screen.
Image format support
Image formats supported by the projector.
In this case, format means the aspect ratio of the image. The general rule in this case is that the projector must support the same format in which the original content is recorded. Otherwise, the image will either be stretched in height or width, or with black stripes on the sides or top-bottom. Specifically, the formats can be divided into three main categories:
— Traditional, or rectangular. Classic formats in which the height of the picture is not much less than the width. The most popular options are 4:3, widely used in analogue TV, and 5:4, common in computer technology. Traditional formats are well suited for presentations, working with documents and graphics, and other similar tasks.
— Widescreen — formats in which the frame width is significantly (more than 1.5 times) greater than the height. The most popular of these standards are 16:9 and 16:10. These aspect ratios are well suited for games and movies; in particular, most high-definition content (HD 720p and above) is recorded in widescreen format.
— Extra wide. The formats are even wider than the widescreen ones described above — for example, 21:9. Mainly used in cinematography.
It is worth noting that many modern projectors are able to work with several types of formats at once — for example, with classic 4:3 and...wide-angle 16:9.
In this case, format means the aspect ratio of the image. The general rule in this case is that the projector must support the same format in which the original content is recorded. Otherwise, the image will either be stretched in height or width, or with black stripes on the sides or top-bottom. Specifically, the formats can be divided into three main categories:
— Traditional, or rectangular. Classic formats in which the height of the picture is not much less than the width. The most popular options are 4:3, widely used in analogue TV, and 5:4, common in computer technology. Traditional formats are well suited for presentations, working with documents and graphics, and other similar tasks.
— Widescreen — formats in which the frame width is significantly (more than 1.5 times) greater than the height. The most popular of these standards are 16:9 and 16:10. These aspect ratios are well suited for games and movies; in particular, most high-definition content (HD 720p and above) is recorded in widescreen format.
— Extra wide. The formats are even wider than the widescreen ones described above — for example, 21:9. Mainly used in cinematography.
It is worth noting that many modern projectors are able to work with several types of formats at once — for example, with classic 4:3 and...wide-angle 16:9.


