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Comparison XGIMI Horizon S Max vs XGIMI Aura 2

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XGIMI Horizon S Max
XGIMI Aura 2
XGIMI Horizon S MaxXGIMI Aura 2
from $1,899.99 
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20ms gaming mode latency. BT.2020 color coverage 110%. Support for DTS-Virtual:X, DTS-HD, Dolby Audio, Dolby Digital, Dolby Digital Plus. Image adaptation to wall color.
Supports Dolby Atmos, DTS Virtual:X, DTS-HD, Dolby Digital, Dolby Digital Plus. DCI P3 coverage 99%. Automatic image adaptation to surface irregularities and color.
Main functionhomehome
Operating systemAndroid TV 11.0Android TV 11.0
Lamp and image
Lamp typeLaser-LEDLaser-LED
Service life20000 h20000 h
Brightness ANSI Lumens3100 lm2300 lm
Dynamic contrast1 000 000:11 000 000:1
Colour space110 %
Colour gamut (DCI-P3)99 %
Input Lag20 ms20 ms
Projection system
TechnologyDLPDLP
Size0.47"0.47"
Real resolution3840x2160 px3840x2160 px
Image format support16:9, 4:3, 21:916:9, 4:3
HDR support
IMAX Enhanced
Projecting
Rear projection
Throw distance, min0.14 m
Throw distance, max0.39 m
Image size40 – 200 "90 – 150 "
Throw ratio1.2:10.177:1
Zoom and focusmotorized (remote-controlled)motorized (remote-controlled)
Autofocus
Auto keystone correction
Features
Features
DLNA support
3D support
voice control
voice assistant
DLNA support
3D support
voice control
voice assistant
Bluetoothv 5.1v 5.2
Wi-FiWi-Fi 5 (802.11ac)Wi-Fi 6 (802.11ax)
Chromecast
Audio decodersDTS-Virtual:X, DTS-HD, Dolby Audio, Dolby Digital, Dolby Digital PlusDolby Atmos, DTS Virtual:X, DTS-HD, Dolby Digital, Dolby Digital Plus
Hardware
CPUCortex-A55Arm Cortex-A55
RAM2 GB2 GB
Built-in memory64 GB32 GB
USB 2.023
Speaker systemHarman KardonHarman Kardon
Number of speakers24
Sound power24 W60 W
HDMI inputs13
Audio connectors
 
3.5 mm output (mini-Jack)
optical
Service connectors
 
LAN (RJ-45)
General
Noise level (nominal)28 dB32 dB
Power sourcemainsmains
Power consumption300 W180 W
Size (HxWxD)234x273x174 mm144x510x270 mm
Weight4.8 kg9 kg
Color
Added to E-Catalogdecember 2024december 2024
Brief conclusions of the comparison projectors

The XGIMI Horizon S Max and XGIMI Aura 2 projectors are designed for home theater use but have different features. The Horizon S Max offers a brightness of 3100 ANSI lumens, making it more suitable for viewing in bright environments, while the Aura 2 has a brightness of 2300 ANSI lumens, which may limit its use in daylight. Both projectors support 4K resolution and HDR; however, the Aura 2 stands out with 99% coverage of the DCI-P3 color space, providing more vibrant colors. The Horizon S Max features motorized focusing and autofocus, as well as projection capabilities on screens up to 200 inches diagonally, whereas the Aura 2 is designed for shorter projection distances with a maximum diagonal of 150 inches. In terms of sound, the Aura 2 offers more powerful acoustics with 60 W, while the Horizon S Max has 24 W. Both devices run on Android TV 11.0, but the Aura 2 may encounter difficulties installing certain applications, such as Netflix. Overall, the Horizon S Max is better suited for bright conditions and large screens, while the Aura 2 offers superior color reproduction and powerful sound.

Glossary

Brightness ANSI Lumens

This parameter largely determines the ability of the projector to work in a well-lit room. For a dark room, 1000 lumens is enough to make the projection picture bright, rich, clear and understandable. But when working in a lit room, the projector will need at least 3500-4000 lumens. Do not confuse ANSI lumens with Peak lumens. These are two different brightness standards. To convert one type of brightness to another, you need to multiply Peak lumens by 10-12. The result will be an approximate value of ANSI Lumens.

However, experts do not recommend chasing high ANSI lumen brightness values. There are many professional projectors with brightness up to 3500 lm. The lower the brightness, the lower the power consumption, and at the same time, the life of the illuminator increases. Of course, if the projector will be installed in a work office or classroom where good lighting is required, it is recommended to purchase a model with ANSI Lumens brightness of 4000 lumens and more.

Colour space

The color gamut characterizes the range of colors that a projector can reproduce.

This parameter is specified in percentages, but not relative to the entire variety of visible colors, rather to a specific color space (color model). This is because no modern screen can display all the colors visible to the human eye. The projector's specifications may specify which color model the gamut is based on. The larger the color gamut (100% and above), the more accurately the colors will match those originally intended. A too small color gamut results in a dull, faded image, while a too large one results in unnatural and oversaturated colors. However, in practice, values from 90% to 110% are considered quite acceptable for most cases and do not lead to noticeable image degradation.

Colour gamut (DCI-P3)

Any color gamut is indicated as a percentage, but not relative to the entire variety of visible colors, rather to a conditional color space (color model). This is because no modern screen can display all the colors visible to the human eye. Nevertheless, the larger the color gamut, the wider the capabilities of the projector, and the better its color reproduction quality.

DCI-P3 is a professional color model mainly used in digital cinemas. It is significantly broader than the standard sRGB, which results in more accurate and high-quality colors. Consequently, the percentage values are lower—for example, 115% coverage in sRGB corresponds to approximately 90% coverage in DCI-P3. At the same time, projectors with high DCI-P3 coverage are quite expensive.

Image format support

Image formats supported by the projector.

In this case, format means the aspect ratio of the image. The general rule in this case is that the projector must support the same format in which the original content is recorded. Otherwise, the image will either be stretched in height or width, or with black stripes on the sides or top-bottom. Specifically, the formats can be divided into three main categories:

— Traditional, or rectangular. Classic formats in which the height of the picture is not much less than the width. The most popular options are 4:3, widely used in analogue TV, and 5:4, common in computer technology. Traditional formats are well suited for presentations, working with documents and graphics, and other similar tasks.

Widescreen — formats in which the frame width is significantly (more than 1.5 times) greater than the height. The most popular of these standards are 16:9 and 16:10. These aspect ratios are well suited for games and movies; in particular, most high-definition content (HD 720p and above) is recorded in widescreen format.

Extra wide. The formats are even wider than the widescreen ones described above — for example, 21:9. Mainly used in cinematography.

It is worth noting that many modern projectors are able to work with several types of formats at once — for example, with classic 4:3 and...wide-angle 16:9.

Rear projection

The ability of the projector to operate in the rear projection mode (“mirroring” the image).

There are two main types of rear projection. Most often, horizontal mirroring is found in projectors — it is used when installing the device behind a translucent screen. Vertical inversion, in turn, is used in projectors with fixed keystone correction — due to their design, when mounted under the ceiling, such devices must be turned upside down, which requires the corresponding correction of the displayed image.

Throw distance, min

The closest distance to the screen that the projector can be used on. Typically, this is the minimum distance at which the image from the projector remains in focus.

This parameter is especially important if the device is to be placed at a small distance from the screen (for example, in a cramped room). Some modern projectors are able to work normally at a distance of 10 – 20 cm. Also note that the throw distances are determined primarily by the lens, and if the initial range of these distances does not suit you, perhaps the situation can be solved by replacing the optics.

Throw distance, max

The farthest distance from the screen that the projector can be used on. This is the maximum distance at which the image remains in focus and maintains acceptable brightness — at least enough for viewing in a darkened room on a high-quality screen.

It is necessary to choose according to this parameter taking into account the expected operating conditions and the distances to be dealt with. At the same time, it's ok to have a certain margin for the maximum distance — since, as already mentioned, it is usually indicated for an perfect screen and a darkened room, and such conditions are not always available. Also note that although the throw distances depend on the lens, not every projector with an interchangeable lens allows the installation of more "long-range" optics than the standard one — the device may simply not have enough brightness for an increased distance.

Image size

Size of the image projected by the projector. Usually, it is indicated as a range — from the smallest, at the minimum throw distance, to the largest, at the maximum. About throw distances, see above; here it is worth saying that the choice of diagonal size depends both on the distance between the screen and the audience, and on the format of the projector. For example, to watch a video, the best option is the situation when the distance from the viewer to the image corresponds to 3-4 diagonals, and a relatively large picture can be useful for working with presentations. More detailed recommendations for different situations can be found in special sources; here we only recall that the image must fit on the screen used with the projector.

Throw ratio

The projector's throw distance is vital in determining what size projection screen to use and how far away it should be from the projector. Most projectors have a variable throw ratio. In the extreme positions, these are wide-angle mode (smallest value) and telephoto lens mode (largest value). Knowing these values, you will be able to determine the range of throw distances within which the projector must be placed in order for the projected image to match the specified dimensions of the projection screen.

According to these values, you need to check or set the optical zoom. We divide the larger value by the smaller value, and we get a figure, for example 1.33-2.16: 1.

If we want to calculate whether this projector is suitable for a certain image size, we do this: 1.33*3 (image width)=the distance at which the projector should hang.
XGIMI Horizon S Max often compared
XGIMI Aura 2 often compared