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Comparison XGIMI Horizon S Pro vs XGIMI Horizon Ultra

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XGIMI Horizon S Pro
XGIMI Horizon Ultra
XGIMI Horizon S ProXGIMI Horizon Ultra
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20ms gaming mode latency. BT.2020 color coverage 110%. Support for DTS-Virtual:X, DTS-HD, Dolby Audio, Dolby Digital, Dolby Digital Plus. Image adaptation to wall color.
Main functionhomehome
Operating systemAndroid TV 11.0Android TV 11.0
Lamp and image
Lamp typeLaser-LEDLaser-LED
Service life20000 h25000 h
Brightness2300 lm
Brightness ANSI Lumens1800 lm
Dynamic contrast1 000 000:1
Colour rendering1.07 billion colours
Colour space110 %
Input Lag20 ms
Projection system
TechnologyDLPDLP
Size0.47"0.47"
Real resolution3840x2160 px3840x2160 px
Max. video resolution4096x2160 px
Image format support16:9, 4:3, 21:916:9
HDR support
IMAX Enhanced
Brightness/contrast enhancement
Colour enhancement
Resolution enhancement
Projecting
Rear projection
Throw distance, min0.8 m
Throw distance, max8 m
Image size40 – 200 "40 – 200 "
Throw ratio1.2:11.2 — 1.5:1
Zoom and focusmotorized (remote-controlled)
Autofocus
Auto keystone correction
Keystone correction (vert), ±40 °
Keystone correction (horizontal), ±40 °
Features
Features
DLNA support
3D support
voice control
voice assistant
3D support
voice control
voice assistant
Bluetoothv 5.1v 5.2
Wi-FiWi-Fi 5 (802.11ac)Wi-Fi 6 (802.11ax)
Chromecast
Audio decodersDTS-Virtual:X, DTS-HD, Dolby Audio, Dolby Digital, Dolby Digital Plus
Hardware
CPUCortex-A55MT9629
RAM2 GB2 GB
Built-in memory32 GB32 GB
USB 2.022
Speaker systemHarman KardonHarman Kardon
Number of speakers22
Sound power24 W24 W
HDMI inputs12
HDMI versionv 2.1
Audio connectors
 
3.5 mm output (mini-Jack)
optical
Service connectors
 
LAN (RJ-45)
General
Noise level (nominal)28 dB28 dB
Power sourcemainsmains
Power consumption180 W300 W
Size (HxWxD)234x273x174 mm170х265x224 mm
Weight4.75 kg5.2 kg
Color
Added to E-Catalogdecember 2024january 2024
Brief conclusions of the comparison projectors

The XGIMI Horizon S Pro and XGIMI Horizon Ultra projectors are designed for home theaters but have different features and user reviews. The Horizon S Pro offers a brightness of 1800 ANSI lumens and a dynamic contrast ratio of 1,000,000:1, making it a good choice for viewing in dark rooms. However, compared to the Horizon Ultra, which has a brightness of 2300 lm and enhanced color reproduction (1.07 billion colors), the S Pro may lag in brightness and image richness. The Ultra also supports a wider HDR range and has a longer lamp life — 25,000 hours compared to 20,000 for the S Pro. Users note that the Ultra provides a sharper and brighter image, especially in bright lighting conditions, thanks to Intelligent Screen Adaptation technology. In terms of connectivity, the Ultra offers two HDMI inputs and Wi-Fi 6 support, while the S Pro has one HDMI and Wi-Fi 5. Overall, if high brightness and image quality are important to you, the Horizon Ultra would be the preferred choice, whereas the S Pro may be suitable as a more budget-friendly option.

Glossary

Service life

Minimum projector lamp life as stated by the manufacturer. Specified by the total time of continuous operation. Note that if the projector was operated without violations, then upon reaching this time, the lamp will not necessarily fail — on the contrary, it can work for quite a long time. However, when evaluating durability, it is best to focus on the claimed service life.

Brightness

The brightness of the image produced by the projector at maximum backlight brightness. Usually, the average brightness of the screen, derived from a special formula, is indicated. The higher it is, the less the image depends on ambient light: a bright projector can provide a clearly visible image even in daylight, but a dim one will require dimming. On the other hand, increasing brightness reduces contrast and accuracy of colour reproduction.

Accordingly, when choosing this parameter, you need to consider the conditions in which you plan to use the projector. So, for office or school/university use, a brightness of at least 3000 lm is desirable — this allows you to get normal visibility without obscuring the room. In turn, among the top models a very low brightness can be found, because. such projectors are usually installed in rooms specially designed for them with good darkness level. And in ultra-compact devices it is impossible to achieve high brightness for technical reasons.

Detailed recommendations on the optimal brightness for certain conditions can be found in special sources. Here we note that anyway, it is worth choosing according to this indicator with some margin. As mentioned above, as brightness increases, contrast and colour quality decrease, and you may need to use the projector at a reduced brightness to achieve the desired picture quality.

Brightness ANSI Lumens

This parameter largely determines the ability of the projector to work in a well-lit room. For a dark room, 1000 lumens is enough to make the projection picture bright, rich, clear and understandable. But when working in a lit room, the projector will need at least 3500-4000 lumens. Do not confuse ANSI lumens with Peak lumens. These are two different brightness standards. To convert one type of brightness to another, you need to multiply Peak lumens by 10-12. The result will be an approximate value of ANSI Lumens.

However, experts do not recommend chasing high ANSI lumen brightness values. There are many professional projectors with brightness up to 3500 lm. The lower the brightness, the lower the power consumption, and at the same time, the life of the illuminator increases. Of course, if the projector will be installed in a work office or classroom where good lighting is required, it is recommended to purchase a model with ANSI Lumens brightness of 4000 lumens and more.

Dynamic contrast

The dynamic image contrast provided by the projector.

Dynamic contrast ratio is the ratio between the brightest white and darkest black colour that a projector can produce. Recall that the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas. However, dynamic contrast is a rather specific parameter. The fact is that when it is calculated, the brightest white at the maximum brightness settings and the darkest black at the minimum are taken into account. As a result, the figures in this column can be very impressive, but it is impossible to achieve such a contrast within one frame.

By introducing this parameter, the manufacturers went to a certain trick. However, this is not to say that dynamic contrast has nothing to do with image quality at all. Projectors can use automatic brightness control, in which the overall brightness, depending on the "picture" on the screen, can increase or decrease. This format of work is based on the fact that the human eye does not need too bright areas on a general dark background and very dark areas on a bright one, the image is normally perceived even without it. The maximum brightness difference achievable in this mode of operation is exactly what described by dynamic contrast.

Colour rendering

The number of individual colour shades that the projector is capable of displaying.

The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.

Colour space

The color gamut characterizes the range of colors that a projector can reproduce.

This parameter is specified in percentages, but not relative to the entire variety of visible colors, rather to a specific color space (color model). This is because no modern screen can display all the colors visible to the human eye. The projector's specifications may specify which color model the gamut is based on. The larger the color gamut (100% and above), the more accurately the colors will match those originally intended. A too small color gamut results in a dull, faded image, while a too large one results in unnatural and oversaturated colors. However, in practice, values from 90% to 110% are considered quite acceptable for most cases and do not lead to noticeable image degradation.

Input Lag

Input Lag is the delay between the signal from a device (e.g. computer, console) and its display on the screen. It is measured in milliseconds (ms) and is especially important for gamers, as high latency can cause the image to lag behind the player's actions.

Regular cinema projectors have an input lag of 50ms or more, which is unnoticeable when watching movies, but can be noticeable in fast-paced games. Gaming projectors with low lag (10-20ms) provide a smoother response, making them suitable for console and PC gaming.

Max. video resolution

The actual maximum frame resolution that the projector is capable of processing and displaying.

Many models allow project images at a higher resolution than the actual resolution of the projector matrix (see above). For example, a 1920x1080 video can be displayed on a device with a frame size of 1024x768. However, the quality of such an image will be noticeably lower than on a projector, which initially has a resolution of 1920x1080.

The maximum resolution is closely related to both the overall picture quality and the size of the projection screen. The higher the resolution, the sharper the image details become. Of course, the screen size itself should be taken into account. The fact is that on a 40-50″ projection surface there will not be much difference between the Quad HD and 4K formats. A high-resolution picture will be able to show itself on a truly large screen.

Image format support

Image formats supported by the projector.

In this case, format means the aspect ratio of the image. The general rule in this case is that the projector must support the same format in which the original content is recorded. Otherwise, the image will either be stretched in height or width, or with black stripes on the sides or top-bottom. Specifically, the formats can be divided into three main categories:

— Traditional, or rectangular. Classic formats in which the height of the picture is not much less than the width. The most popular options are 4:3, widely used in analogue TV, and 5:4, common in computer technology. Traditional formats are well suited for presentations, working with documents and graphics, and other similar tasks.

Widescreen — formats in which the frame width is significantly (more than 1.5 times) greater than the height. The most popular of these standards are 16:9 and 16:10. These aspect ratios are well suited for games and movies; in particular, most high-definition content (HD 720p and above) is recorded in widescreen format.

Extra wide. The formats are even wider than the widescreen ones described above — for example, 21:9. Mainly used in cinematography.

It is worth noting that many modern projectors are able to work with several types of formats at once — for example, with classic 4:3 and...wide-angle 16:9.
XGIMI Horizon S Pro often compared
XGIMI Horizon Ultra often compared