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Comparison Novation Launchkey 61 MK3 vs Arturia KeyLab Essential 61

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Novation Launchkey 61 MK3
Arturia KeyLab Essential 61
Novation Launchkey 61 MK3Arturia KeyLab Essential 61
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Keys61 шт61 шт
Key sizefull sizefull size
Mechanicsactive (dynamic)active (dynamic)
Rigiditysemi-weighted
Aftertouch
Control
Pitch controller
Modulation controller
Transposition
Octave shift
Keyboard split
Transport control
Pads168
Faders99
Regulators (encoders)89
Connections
MIDI out
USB to host (type B)
Connectable pedals1 шт1 шт
General
Programming function
Displaymonochromemonochrome
Dimensions (WxHxD)952x77x258 mm882x76x248 mm
Weight3.3 kg
Color
Added to E-Catalogmarch 2021february 2018

Rigidity

The hardness of the keys on a keyboard is the amount of resistance they provide when pressed.

Unweighted. Very low rigidity: the keys literally "fail" under the fingers. Found mostly in entry-level keyboards; this is due to the fact that unweighted mechanics are inexpensive, but the low pressure resistance makes it difficult to select the optimal pressure and control the dynamics of the sound.

— Semi- weighted. Keyboards with medium resistance — not as high as on weighted keys, but noticeably higher than on unweighted ones. This option is considered optimal for active keyboards (see "Mechanics"): at a low cost, it gives quite good responsiveness and, with a minimum skill, allows you to accurately control the pressing force.

Weighted. Keyboards with high resistance, which is comparable to the resistance of classical piano keys. Note that high effort in this case is an advantage: it allows you to bring the response of the keyboard as close as possible to the response of a classical piano and makes it easier to control the pressure and dynamics of the sound. Actually, by definition, all hammer-action models are made weighted (see "Mechanics"), but among active keyboards this option is rare — due to complexity and high cost.

Aftertouch

The presence of the aftertouch function in the keyboard (aftertouch). The essence of this function is to track the pressure force on the key after it is pressed. In fact, this means that in models with aftertouch, you can control the sound not only due to the force and speed of pressing the key, but also due to the change in pressure on it after pressing; this gives additional features and allows you to use various specific tricks of the game. The specific ways of changing the sound “tied” to aftertouch can be different, depending on the synthesis settings set: for example, when recording a guitar part, you can tie a small change in tone to this function and imitate string bending, when recording a saxophone, change the volume of notes, and etc.

Relatively inexpensive models use a common sensor to monitor aftertouch, which monitors the average force of pressure on all keys pressed; in more advanced ones, separate sensors are installed for each key.

Transposition

The presence of the transposition function in the keyboard — switching the sound to a different key. When transposing, the pitch of all keys is simultaneously raised or lowered by a certain number of semitones. This function is useful in all cases when a melody learned in one key needs to be played in a different key — for example, if the original melody is too high or too low for the vocalist, if the external accompaniment differs in key, if you need to switch between keys during the song, and etc. In such situations, by transposing the sound, you can play a melody in a new key using the same familiar keys without relearning it.

Keyboard split

The presence in the device of the function of splitting the keyboard.

This function, as the name suggests, allows you to divide the keyboard into two parts, each of which will have a different timbre. Thus, on one device, you can play the part of two instruments at once (for example, add the sound of a string orchestra to the violin) or accompany the part of the instrument with various effects (siren, klaxon, thunder, etc.). Some models allow you to select the position of the border between the keyboard zones.

Pads

The number of pads provided in the design of the keyboard.

Pads are auxiliary controls in the form of characteristic pads, usually square. The pads respond to touch, each of them can be tied to a specific sound or even a sequence of sounds. One of the most popular ways to use pads is to play drums or other rhythmic instruments.

Regulators (encoders)

The number of encoder controlsprovided in the design of the keyboard.

Such a knob looks like a rotary knob, with which you can control various functions of the device to which the keyboard is connected — for example, turn the virtual knobs in the programme for recording and sound processing. At the same time, we note that a full-fledged encoder is capable of rotating 360 ° and turning to any angle in any direction, however, keyboards can also contain knobs with a limited rotation sector — they can also be called encoders. None of these options has a clear advantage: in some cases, an unlimited turning sector is more convenient, in others, a limited one.

MIDI out

A specialized output for transmitting MIDI signals to an external device — a sequencer, a computer sound card (if there is a MIDI In input), etc.

MIDI signals are a kind of "digital notation": they tell which key was pressed, with what force and for how long, and also carry information about various additional parameters: timbre, tempo, key, etc. To convert such signals a "ready" sound requires an external sequencer (software or hardware).

Note that despite its specialized purpose, the MIDI Out output is not mandatory for modern MIDI keyboards: MIDI signals can also be transmitted via other interfaces, such as USB or Bluetooth (see the relevant paragraphs). So it makes sense to specifically look for a keyboard with such a connector if you plan to connect it to equipment with a MIDI In input.
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