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Comparison Xiaomi Mi Band 8 vs Xiaomi Mi Band 7

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Xiaomi Mi Band 8
Xiaomi Mi Band 7
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Possibility of fastening on shoes for running and in the form of a pendant-pendant on the neck.
Maximum display brightness — 450 nits. Women's health tracker and stress monitor. PAI Health Assessment System. Support 30+ workout modes (automatically recognize 6 sports).
Typefitness trackerfitness tracker
InterfaceBluetooth v 5.1Bluetooth v 5.2
Telephony
Calls and alerts
call notifications
SMS notifications
vibration
call notifications
SMS notifications
vibration
Sports and tourism
Possible measurements
heart rate monitor
blood oxygen level
number of steps
distance traveled
calories burned
activity time
sleep tracking
stress level
women's calendar
heart rate monitor
blood oxygen level
number of steps
distance traveled
calories burned
activity time
sleep tracking
stress level
women's calendar
Sports modes15030
Swimming mode
Display
Touch screen
Typecolourcolour
Display type
AMOLED /до 60 Гц/
AMOLED
Size1.62 "1.62 "
Screen resolution490x192 px490х192 px
PPI325 ppi325 ppi
Brightness600 nit
Watch face protectionglassglass
Bezel-less
Hardware
Extra features
light sensor
accelerometer
 
 
accelerometer
gyroscope
Power source
Device chargingmagnetic
magnetic /magnetic/
Source of powerLi-PolLi-Ion
Battery capacity190 mAh180 mAh
Operating time (normal mode)16 days14 days
Operating time (active mode)
144 h /с Always-On Display/
Case and strap
Materialmetalplastic
Colourblack, goldenblack
Strap coloursblack, beigeblack, blue, pink, white, orange, green
Strap Options
rubber/silicone
rubber/silicone
Clasp optionssnap fastenersnap fastener
Detachable strap
Quick release strap
Wrist strap135 – 210 mm
General
Waterproof5050
Dimensions (without strap)48x22.5x10.99 mm
Weight
27 g /with strap/
Color
Added to E-Catalogapril 2023may 2022

Interface

The main way to connect a wearable gadget with external devices. For smartwatches and fitness bands (see "Type"), this refers to a connection to a smartphone or tablet, while in the case of watch-phones, it usually refers to headsets.

— Bluetooth. Wireless technology for direct communication of various devices with each other. This is the most popular interface in smartwatches and bracelets: Bluetooth modules can be made very tiny, the communication range even in the earliest versions reaches 10 m, and different generations of Bluetooth are mutually compatible in terms of basic functionality. Specifically, the versions nowadays are as follows:
  • v2.0. The earliest standard used in modern wearable gadgets. The possibilities of such a connection are more modest than those of more advanced versions, but they are often quite enough.
  • v3.0. A standard that combines classic Bluetooth v 2.0 and a high-speed “add-on” for transferring large amounts of data.
  • v4.0. Further, after 3.0, improvement of Bluetooth: in addition to the classic and high-speed format, this version added Bluetooth Low Energy technology. Support of this technology is especially useful in fitness trackers, which usually transmit small amounts of data, but constantly.
  • v4.1. Modification of the 4.0 standard described above with improved protection against interference while working with LTE mobile communications. ...i> v4.2. Another improvement of the 4.0 standard, which introduced, in particular, improved data protection and increased connection speed.
  • v5.0. The fifth generation of Bluetooth, released in 2016. One of the most interesting improvements is the introduction of two special modes of operation for Bluetooth Low Energy: extended range (by reducing speed) and increased speed (by reducing range).
— USB. Wired connection to a computer/laptop using a USB cable. A rather specific option, found in some fitness trackers and children's beacons. During working hours, such a gadget functions completely independently, and the USB connection is used only occasionally, for some special tasks: transferring collected data to a computer, charging the battery, changing some settings, etc. This is not as convenient as a permanent connection via Bluetooth, therefore, in wearable gadgets, USB is rarely used as the main connection method.

— 3.5 mm (mini-Jack). Another wired connection method, almost completely similar to the USB described above and differing only in the type of connector. Also, the 3.5 mm plug is designed mainly to work with smartphones and tablets, and not with computers. However, it is also extremely rare.

Sports modes

The number of types of sports training supported by the smartwatch. The more of them, the wider the coverage of the potential audience is provided by a wearable gadget on the wrist.

The most common sports modes include running, walking, cycling, swimming, elliptical exercise, and so on. The quantity and quality of data for different sports depends on the technical level of equipment of a particular device. While some models only record heart rate and roughly calculate the number of calories burned, other smartwatches evaluate the effectiveness of a workout using a detailed list of data and even draw a conditional run track based on information from GPS satellites.

Screen resolution

Screen size in dots (pixels) horizontally and vertically. In general, this is one of the indicators that determine the image quality: the higher the resolution, the clearer and smoother the picture on the screen (with the same size), the less noticeable are the individual dots. On the other hand, an increase in the number of pixels affects the cost of displays, their power consumption and requirements for a hardware platform (more powerful hardware is required, which itself will cost more). In addition, the specifics of using smartwatches is such that there is simply no need to install high-resolution screens in them. Therefore, modern wrist accessories use displays with a relatively low resolution: for example, 320x320 with a size of about 1.6" is considered quite sufficient even for premium watches.

Brightness

The maximum brightness in nits that the screen of the device produces.

The high-brightness displays remain legible under intense ambient light, which is important for quickly retrieving information from the dial outdoors on a clear sunny day. However, a large margin for this parameter affects the cost and power consumption of the display, which reduces the battery life of a wearable device.

Bezel-less

Bezel-less are displays in which the case or bezel does not occupy the usable area of the front panel, or it is minimized. In terms of design, bezels have both pros and cons. One of the most important reasons for adding substantial bezels to your screen is physical protection. The bezel-less display is very easy to scratch or damage when dropped. On the other hand, the frame takes up space on the screen, and this is one of the reasons why the frames in modern smartwatches are minimized, making the gadget more compact and stylish.

Extra features

Built-in player. The presence of a player in the smartwatch allows you to use the gadget to listen to music. There is no need to connect to the phone for this. The songs will play directly from the watch. Therefore, these devices must necessarily have an impressive (as for a watch) amount of storage and be able to connect to headphones (for connection with headphones).

Light sensor. A sensor that monitors the brightness of ambient light. One of the most popular ways to use this feature is to auto-adjust the brightness of the display: in bright light, it increases so that the image remains visible, and at dusk it decreases, which reduces eye strain and energy consumption. In addition, other more specific features may be provided — for example, turning on the screen when pulling back the sleeve of clothing.

WiFi. A technology originally used to access the Internet via wireless access points, but more recently also used for direct communication between two devices (such a connection has several advantages over traditional Bluetooth). In wearable gadgets, the first option is most often provided, although the second is also found. However, the specific uses of Wi-Fi may be different depending on the device: accessing websites and various Internet services, remote communication with smart home systems, remote control of digital cameras and other electr...onics, transmission of the GPS- coordinates via Internet (in children's beacons), etc.

NFC. Wireless communication technology over short distances (up to 10 cm). The methods of its application, including in wearable devices, may be different. One of the more popular options is using contactless payment (see below); however, the presence of such a function does not hurt to verify separately. Another common feature is the simplification of Bluetooth connection with a smartphone or tablet that also has NFC: instead of manual configuration, it is enough to bring one device to another — and they will automatically establish a connection, all that remains is to confirm it. Other ways of interaction may also be possible, for example, launching a “sports” application on a smartphone when bringing a fitness tracker to it. And theoretically, more specific options for using NFC are also allowed — for example, as a travel pass, ID, etc. Actually, in many models of wearable gadgets, the set of these methods is limited only by installed applications.

Contactless payment. The possibility of using a wearable gadget for contactless payment. This feature is found only in models with NFC (see above); it actually turns the device into an analogue of a credit card with a chip and allows you to pay without taking the card out of your wallet — just bring your hand with the gadget to the terminal reader. This provides not only additional convenience, but also security. So, bringing the watch to the terminal is definitely easier than reaching into your pocket or purse for a credit card — especially if your hands are busy shopping. And instead of a traditional card, from which an attacker can copy basic details such as a number, CVV code and expiration date (for example, by “peeping” them with the built-in camera), a gadget is used that transmits this data in encrypted form and does not display it explicitly anywhere.
To use contactless payment, usually, you need to synchronize your gadget with your smartphone and set up such payment in the Google Pay or Apple Pay system. But to make payments, a smartphone is no longer required — many wearable devices are able to perform this feature completely autonomously (although this possibility still needs to be specified separately).

Accelerometer. A sensor that determines the direction of gravity, as well as the accelerations acting on the device. This allows you to track two parameters at once: the current position in space and various physical influences (like tapping or shaking). Most often, the accelerometer is responsible for two main features: automatic rotation of the image on the screen, as well as the operation of the pedometer (in fact, the presence of such a sensor is almost guaranteed to mean the presence of a pedometer, see "Possible measurements"). However, there are other ways to use this sensor — for example, rejecting an incoming call when shaking the watch, turning on the screen when tapping on it, etc.

— Gyroscope. A device that allows you to track the turns of the gadget in one direction or another. Typically used in conjunction with an accelerometer. The gyroscope improves the accuracy of positioning in space (which has a positive effect on the quality of the pedometer and other similar functions), and also provides additional options for managing gestures. However, the specific applications of this sensor are highly dependent on the model.

— Camera. The watch/bracelet has its own built-in camera; its location and purpose differs from model to model. In some devices, the lens is located on the front panel, above the screen, and the matter is limited only to video communication and taking selfies, while others allow you to shoot “classic” photos or videos. At the same time, it is worth noting that anyway, the specs of such cameras are usually very limited — for example, the resolution rarely exceeds 2 megapixels, and autofocus is provided only in the most advanced models.

— Flashlight. Built-in flashlight — usually in the form of a small LED mounted directly in the case. Usually, it has a relatively modest brightness, but it can still be useful for simple tasks like lighting your path at night, lighting in a garage or basement, etc.

Source of power

The type of battery that is installed in the watch/bracelet.

— Li-Ion (lithium-ion). Battery of the original format, made using Li-Ion technology. Such batteries combine compact dimensions with good capacity, they are unpretentious in use, durable and reliable, and among the significant drawbacks, one can only note some sensitivity to low temperatures. As a result, this technology is one of the most popular in modern portable electronics, including wearable accessories.

— Li-Pol (lithium polymer). An updated and improved version of Li-Ion technology (see above). With the same basic advantages, lithium-polymer cells have even greater capacity with the same small dimensions and weight, they hold voltage more stable as they are discharged and are more resistant to low temperatures. At the same time, these batteries are somewhat more expensive.

— Battery. Powered by a replaceable battery — usually a compact "tablet" of one type or another. Such batteries have a relatively low capacity and are usually made disposable, that is, they cannot be recharged. Therefore, such power is found mainly among two categories of devices: in fitness trackers without a display, as well as watches of a classic design with a minimum of smart features that do not require a lot of energy.

Battery capacity

The capacity of the battery that is installed in the gadget.

Theoretically, the higher the capacity, the longer the battery can work on a single charge. However, in fact, the battery life of the gadget also depends on its power consumption, and it is determined by the specs of the display and the hardware. Therefore, only models of the same type with very similar specs can be compared in terms of battery capacity; and for an accurate assessment of battery life, it is better to focus on the directly claimed operating time in one mode or another (see below).

It is also worth mentioning that high-capacity batteries inevitably turn out to be quite heavy and bulky. So the capacity of batteries installed in wearable gadgets is also greatly limited by size and weight.

Operating time (normal mode)

The time that the gadget can work on one battery charge (or the supplied battery) in normal use.

Normal mode, as a rule, means working with a relatively low load. At this time, the display can display some data, and basic functions can also work (counting steps, periodically checking heart rate, etc.), but in any case, power consumption is low. Therefore, the operating time in normal mode can be quite impressive, up to several weeks, or even months. However, when choosing, it doesn’t hurt to also pay attention to the stated time in active mode (see below) — especially if a long operating time is critical, or you plan to use the gadget intensively. The actual autonomy of the device will most likely be somewhere in between these two values, depending on the actual load. If only the time in normal mode is indicated for the gadget, you should choose with a certain reserve.
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