Comparison Apple iPhone 8 Plus 64 GB vs Apple iPhone 7 Plus 32 GB
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|---|---|---|
| Apple iPhone 8 Plus 64 GB | Apple iPhone 7 Plus 32 GB | |
| Outdated Product | from $750.00 up to $1,199.96 | |
| TOP sellers | ||
Display with pressure recognition. Waterproof IP67. The main camera with optical stabilizer and the ability to simultaneously shoot photos and 4K video. 7-megapixel front camera with Retina Flash (display as a flash). Up to 12 hours in Internet mode. Barometer There is no 3.5 mm miniJack port (Lightning-to-3.5 adapter included). There is no slot for memory cards. | Display with pressure recognition. Waterproof IP67. Twin main camera with optical stabilizer and an abundance of special modes. 7-megapixel front camera with Retina Flash (display as a flash). Up to 13 hours in Internet mode. There is no 3.5 mm miniJack port (Lightning-to-3.5 adapter included). There is no slot for memory cards. | |
| Operating system | iOS | iOS |
Display | ||
| Main display | 5.5 " 1920x1080 (16:9) 401 ppi IPS | 5.5 " 1920x1080 (16:9) 401 ppi IPS |
| Display-to-body ratio | 67 % | 68 % |
Hardware | ||
| CPU frequency | 2.4 GHz | 2.34 GHz |
| CPU cores | 6 | 4 |
| RAM | 3 GB | 3 GB |
| RAM type | LPDDR4 | LPDDR4 |
| Memory storage | 64 GB | 32 GB |
| Memory card slot | absent | absent |
Test results | ||
| AnTuTu Benchmark Test | 217 000 points | 181 000 points |
| Geekbench Test | 1945 points | 5793 points |
| 3DMark Gamer's Benchmark | 4155 points | 2439 points |
| Sling Shot Extreme (OpenGL ES 3.1 / METAL) | 2719 points | 1965 points |
Main camera | ||
| Lenses | 2 modules | 2 modules |
| Main lens | 12 MP f/1.8 28 mm | 12 MP f/1.8 28 mm 1/3" |
| Telephoto lens | 12 MP f/2.8 56 mm | 12 MP f/2.8 56 mm |
| Full HD (1080p) | 60 fps | 60 fps |
| 4K video recording | 60 fps | 30 fps |
| Slow motion (slow-mo) | 240 fps | 240 fps |
| Image stabilization | optical | |
| Claimed magnification (main-tele) | 2 x | 2 x |
| Flash | ||
| DxOMark test (camera) | 94 points | 85 points |
Front camera | ||
| Main selfie lens | 7 MP | 7 MP |
| Aperture | f/2.2 | f/2.2 |
| Full HD (1080p) | 30 fps | 30 fps |
Connections and communication | ||
| Cellular technology | 4G (LTE) CDMA | 4G (LTE) CDMA |
| SIM card type | nano-SIM | nano-SIM |
| Connectivity technology | Wi-Fi 5 (802.11ac) Bluetooth v5.0 NFC | Wi-Fi 5 (802.11ac) Bluetooth v4.2 NFC |
| Inputs & outputs | Lightning | Lightning |
Features and navigation | ||
| Features | front fingerprint scanner stereo noise cancellation gyroscope light sensor barometer | front fingerprint scanner stereo noise cancellation gyroscope light sensor |
| Navigation | aGPS GPS module GLONASS digital compass | aGPS GPS module GLONASS digital compass |
Power supply | ||
| Battery capacity | 2675 mAh | 2900 mAh |
| Charger power | 15 W | |
| Fast charging time | 50% in 30 min | |
| Wireless charging technology | Qi (up to 7.5 W) | |
| Wireless charging | 7.5 W | |
General | ||
| Waterproof | IP67 | IP67 |
| Bezel/back cover material | metal/glass | metal/metal |
| Dimensions (HxWxD) | 158.4x78.1x7.5 mm | 158.2x77.9x7.3 mm |
| Weight | 202 g | 188 g |
| Color | ||
| Added to E-Catalog | september 2017 | september 2016 |
Compare Apple iPhone 8 Plus and iPhone 7 Plus
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Glossary
Display-to-body ratio
The ratio of the screen area to the total front panel area of the phone. Simply put, this spec describes how much of the front panel is occupied by the screen; the rest is the bezels.
This indicator is given exclusively for smartphones with touch screens — it is for them that it is most relevant. The larger the percentage of the body is occupied by the screen, the thinner are the bezels, the neater the smartphone looks and the more convenient it is to work with it with one hand. As for specific numbers, the average values are 80 – 85 %, the higher values allow us to talk about a thin bezel, and more than 90 % — about a “bezel less” design.
Separately, we note that this parameter has nothing to do with the aspect ratio of the screen. The aspect ratio describes only the display itself — its proportions, the ratio between the larger and smaller side of the rectangle.
This indicator is given exclusively for smartphones with touch screens — it is for them that it is most relevant. The larger the percentage of the body is occupied by the screen, the thinner are the bezels, the neater the smartphone looks and the more convenient it is to work with it with one hand. As for specific numbers, the average values are 80 – 85 %, the higher values allow us to talk about a thin bezel, and more than 90 % — about a “bezel less” design.
Separately, we note that this parameter has nothing to do with the aspect ratio of the screen. The aspect ratio describes only the display itself — its proportions, the ratio between the larger and smaller side of the rectangle.
CPU frequency
The clock frequency of the CPU that the device is equipped with. For multi-core processors, which are standard in modern smartphones, the frequency of each individual core is implied; and if the processor has cores with different frequencies (see "Number of cores") — usually, the maximum indicator is given.
In general, high performance smartphones have high frequency of the processor. However, note that this parameter itself is not directly related to the capabilities of the CPU: many other features of the chip affect the actual performance, and often a low cost solution with a higher clock speed turns out to be less performant than an expensive one, and at the same time, presumably, more "slow" processor. In addition, the overall performance of the system directly depends on a whole set of other factors — primarily the amount of RAM. Therefore, when evaluating a smartphone, it is worth focus not so much on the frequency of the processor, but on the general specs of the system and visual indicators like the results in tests (see below).
In general, high performance smartphones have high frequency of the processor. However, note that this parameter itself is not directly related to the capabilities of the CPU: many other features of the chip affect the actual performance, and often a low cost solution with a higher clock speed turns out to be less performant than an expensive one, and at the same time, presumably, more "slow" processor. In addition, the overall performance of the system directly depends on a whole set of other factors — primarily the amount of RAM. Therefore, when evaluating a smartphone, it is worth focus not so much on the frequency of the processor, but on the general specs of the system and visual indicators like the results in tests (see below).
CPU cores
The number of cores in the processor of a mobile phone.
The core in this specific case refers to the part of the processor that executes one thread of commands. Accordingly, the presence of multiple cores allows you to work with multiple threads simultaneously, which has a positive effect on performance. At the same time multi-core CPUs are now found even in the most inexpensive modern smartphones — even chips with 8 cores are not uncommon among them, not to mention simpler quad -core and six-core solutions. And some modern processors can have up to 10 cores.
Theoretically, more cores can improve processor efficiency. However, in fact, the performance of the CPU (and the smartphone itself, eventually) depends on many additional factors. Thus the number of cores is purely a reference parameter. For example, a high-end quad-core processor may be much more performant than an inexpensive eight-core one. So you really should focus on overall level of performance and the results shown in various tests (see below)
It is also worth mentioning that individual cores of mobile CPUs may vary in clock speed, performance and power consumption. The classic version is 8 cores working according to the “4 + 4” scheme: 4 relatively “weak” and power efficient cores are responsible for simple tasks like Internet surfing, and ano...ther 4 – more powerful ones - turn on when high performance is required (for example, in games with advanced graphics). This scheme of work allows you to achieve the optimal balance between performance and energy efficiency of CPU.
The core in this specific case refers to the part of the processor that executes one thread of commands. Accordingly, the presence of multiple cores allows you to work with multiple threads simultaneously, which has a positive effect on performance. At the same time multi-core CPUs are now found even in the most inexpensive modern smartphones — even chips with 8 cores are not uncommon among them, not to mention simpler quad -core and six-core solutions. And some modern processors can have up to 10 cores.
Theoretically, more cores can improve processor efficiency. However, in fact, the performance of the CPU (and the smartphone itself, eventually) depends on many additional factors. Thus the number of cores is purely a reference parameter. For example, a high-end quad-core processor may be much more performant than an inexpensive eight-core one. So you really should focus on overall level of performance and the results shown in various tests (see below)
It is also worth mentioning that individual cores of mobile CPUs may vary in clock speed, performance and power consumption. The classic version is 8 cores working according to the “4 + 4” scheme: 4 relatively “weak” and power efficient cores are responsible for simple tasks like Internet surfing, and ano...ther 4 – more powerful ones - turn on when high performance is required (for example, in games with advanced graphics). This scheme of work allows you to achieve the optimal balance between performance and energy efficiency of CPU.
Memory storage
The volume of storage installed in the phone.
This volume directly determines how much data can be stored on the phone without using removable memory cards. This indicator is especially important for models that don't have memory card slots. However, even if memory cards are supported, built-in storage is still preferable: at least it works faster, and it usually has fewer restrictions on its use (in particular, most smartphones allow you to install applications only on storage).
As for specific volumes, the actual minimum for a modern smartphone is 32 GB; less “capacious” devices are becoming increasingly rare these days. 64 GB is considered a comfortable minimum, 128 GB is considered average indicator, 256 GB - above average. Some high-end devices are equipped with 512 GB and even 1 TB< /a>.
We also note that the actual amount of memory available to the user will inevitably be somewhat less than the total, since part of the drive is occupied by operating system files.
This volume directly determines how much data can be stored on the phone without using removable memory cards. This indicator is especially important for models that don't have memory card slots. However, even if memory cards are supported, built-in storage is still preferable: at least it works faster, and it usually has fewer restrictions on its use (in particular, most smartphones allow you to install applications only on storage).
As for specific volumes, the actual minimum for a modern smartphone is 32 GB; less “capacious” devices are becoming increasingly rare these days. 64 GB is considered a comfortable minimum, 128 GB is considered average indicator, 256 GB - above average. Some high-end devices are equipped with 512 GB and even 1 TB< /a>.
We also note that the actual amount of memory available to the user will inevitably be somewhat less than the total, since part of the drive is occupied by operating system files.
Test results
The test results are specified either by a younger model in a line or a particular model, made for a better understanding performance of phone models if you compare phones against these parameters. For example, the 128 GB model has test results, and the 256 GB model has no information on the network, and in both models you will see the same value that will give an understanding of the overall performance of the device. But if the editorial office has information for each model individually, then each model will have its test results filled out, and the model with bigger RAM will have bigger values.
AnTuTu Benchmark Test
The result shown by a device when undergoing a performance test (benchmark) in AnTuTu Benchmark.
AnTuTu Benchmark is a comprehensive test designed specifically for mobile devices, primarily smartphones and tablets. It evaluates the efficiency of the processor, memory, graphics, and input/output systems, providing a clear impression of the system's capabilities. The higher the performance, the more points are awarded. Smartphones that score over 1.5M points are considered high-performance according to the AnTuTu ranking.
Like any benchmark, this test does not provide absolute precision: the same device can show different results, usually with deviations within 5-7%. These deviations depend on various factors unrelated to the system itself, such as the device's load from third-party programs and the ambient temperature during testing. Therefore, significant differences between two models can only be noted when the gap in their scores exceeds this margin of error.
AnTuTu Benchmark is a comprehensive test designed specifically for mobile devices, primarily smartphones and tablets. It evaluates the efficiency of the processor, memory, graphics, and input/output systems, providing a clear impression of the system's capabilities. The higher the performance, the more points are awarded. Smartphones that score over 1.5M points are considered high-performance according to the AnTuTu ranking.
Like any benchmark, this test does not provide absolute precision: the same device can show different results, usually with deviations within 5-7%. These deviations depend on various factors unrelated to the system itself, such as the device's load from third-party programs and the ambient temperature during testing. Therefore, significant differences between two models can only be noted when the gap in their scores exceeds this margin of error.
Geekbench Test
The result shown by a device when undergoing a performance test (benchmark) in Geekbench.
Geekbench is a specialized benchmark designed for processors. Since version 4.0, it also includes tests for graphics processors, and by the end of 2019, version 5 of the benchmark was released. Typically, the specifications for portable gadgets include data specifically for the CPU. During testing, Geekbench simulates workloads that occur during real-world tasks, evaluating both single-core performance and the efficiency of multi-core operations. This provides a solid overview of the processor's capabilities in everyday use. Additionally, Geekbench is cross-platform, allowing for comparisons between the CPUs of different devices (smartphones, tablets, laptops, PCs). In reference materials, only the multi-core test results for the processor are usually provided.
Geekbench is a specialized benchmark designed for processors. Since version 4.0, it also includes tests for graphics processors, and by the end of 2019, version 5 of the benchmark was released. Typically, the specifications for portable gadgets include data specifically for the CPU. During testing, Geekbench simulates workloads that occur during real-world tasks, evaluating both single-core performance and the efficiency of multi-core operations. This provides a solid overview of the processor's capabilities in everyday use. Additionally, Geekbench is cross-platform, allowing for comparisons between the CPUs of different devices (smartphones, tablets, laptops, PCs). In reference materials, only the multi-core test results for the processor are usually provided.
3DMark Gamer's Benchmark
The result shown by the device when passing the performance test (benchmark) 3DMark Gamer's Benchmark.
3DMark is a series of tests originally designed to check the graphics part of a device for performance; later, tests evaluating processor capabilities were added. Testing is primarily conducted from an efficiency standpoint in games (the benchmark itself is described as "a game without the ability to influence the process"), but given that modern games can have very high requirements, 3DMark serves as a rather visual tool for assessing the system's overall performance. And since the latest versions of the test are made cross-platform, it also allows for comparison between devices with different OS and even of different classes (e.g., smartphones with tablets). The more points a model scores in this test, the more performant it is.
It should be noted that the results of any benchmark are usually rather approximate, as they depend on many factors not directly related to the system - starting from device load by third-party programs to the ambient temperature during testing. The error caused by these factors is usually about 5 - 7%; therefore, talking about a significant difference between two models is only reasonable if the difference in their results exceeds this error margin.
3DMark is a series of tests originally designed to check the graphics part of a device for performance; later, tests evaluating processor capabilities were added. Testing is primarily conducted from an efficiency standpoint in games (the benchmark itself is described as "a game without the ability to influence the process"), but given that modern games can have very high requirements, 3DMark serves as a rather visual tool for assessing the system's overall performance. And since the latest versions of the test are made cross-platform, it also allows for comparison between devices with different OS and even of different classes (e.g., smartphones with tablets). The more points a model scores in this test, the more performant it is.
It should be noted that the results of any benchmark are usually rather approximate, as they depend on many factors not directly related to the system - starting from device load by third-party programs to the ambient temperature during testing. The error caused by these factors is usually about 5 - 7%; therefore, talking about a significant difference between two models is only reasonable if the difference in their results exceeds this error margin.
Sling Shot Extreme (OpenGL ES 3.1 / METAL)
The result shown by the phone in the 3DMark Sling Shot Extreme (OpenGL ES 3.1 / METAL) test.
3DMark is a series of tests originally designed to check the graphics part of the device for performance; later, tests for CPU and memory capabilities were added. Specifically, Sling Shot Extreme is one of the latest versions of 3DMark, released in 2016 aimed at powerful high-performance devices and gaming smartphones, for which earlier tests were insufficient. One of the key features of the test is support for resolutions up to 2560x1440 (predecessors did not exceed a maximum resolution of 1920x1080, and sometimes even 1280x720). Furthermore, in accordance with the name, the test supports OpenGL ES 3.1 specifications (for Android) and Metal API (for iOS), used in modern mobile video chips; and from mid-2019, it also includes support for 64-bit processor architecture. Thus, 3DMark Sling Shot Extreme allows for an accurate assessment of even the most powerful and advanced modern smartphones. The evaluation is traditionally indicated in points, the more points — the better the result.
It should be noted that the results of any benchmark are usually quite approximate, as they depend on many factors not directly related to the system. The error conditioned by these factors usually amounts to about 5 – 7%; therefore, a substantial difference between two models can only be discussed if the difference in their scores exceeds this margin of error.
3DMark is a series of tests originally designed to check the graphics part of the device for performance; later, tests for CPU and memory capabilities were added. Specifically, Sling Shot Extreme is one of the latest versions of 3DMark, released in 2016 aimed at powerful high-performance devices and gaming smartphones, for which earlier tests were insufficient. One of the key features of the test is support for resolutions up to 2560x1440 (predecessors did not exceed a maximum resolution of 1920x1080, and sometimes even 1280x720). Furthermore, in accordance with the name, the test supports OpenGL ES 3.1 specifications (for Android) and Metal API (for iOS), used in modern mobile video chips; and from mid-2019, it also includes support for 64-bit processor architecture. Thus, 3DMark Sling Shot Extreme allows for an accurate assessment of even the most powerful and advanced modern smartphones. The evaluation is traditionally indicated in points, the more points — the better the result.
It should be noted that the results of any benchmark are usually quite approximate, as they depend on many factors not directly related to the system. The error conditioned by these factors usually amounts to about 5 – 7%; therefore, a substantial difference between two models can only be discussed if the difference in their scores exceeds this margin of error.


























