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Comparison Android TV Box X98 S500 32 Gb vs Mecool KD2 32 Gb

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Android TV Box X98 S500 32 Gb
Mecool KD2 32 Gb
Android TV Box X98 S500 32 GbMecool KD2 32 Gb
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TypeMedia PlayerMedia Player
Operating systemAndroid TV 11Android TV 11
Connectivity and interfaces
Bluetooth+v 5.0
Wi-Fi+Wi-Fi 5 (802.11ac)
AirPlay
Chromecast
Miracast
Card reader
Web browser
IPTV support
Connectors
HDMI11
USB 2.01
USB 3.2 gen11
USB C1
More featuresMicro USB
Hardware
CPUAmlogic S905Y4Amlogic S905Y4
CPU cores44
CPU frequency2000 MHz
Built-in memory32 GB32 GB
RAM4 GB4 GB
Ultra HD 4K support
HDR supportHDR10 Plus
General
Video decodersH.264, H.265
Audio decodersDolby Digital, DTS
Remote control+with voice control
Cooling systempassive (no fan)passive (no fan)
Dimensions (WxHxD)98x33x15 mm
Added to E-Catalogdecember 2022january 2022

Bluetooth

Bluetooth is a technology used to connect various devices wirelessly directly. In media centers and TV receivers, it can be used to broadcast sound to wireless headphones and acoustics, to work with wireless mice and keyboards, to use a smartphone / tablet as a remote control, etc.; specific functionality should be specified separately. Also note that the supported version of Bluetooth can be specified here. The newest and most advanced is Bluetooth 5.0, but here is a more detailed description of the different versions:
  • Bluetooth v4.0. The version in which the "Bluetooth Low Energy" (LE) format was first introduced — in addition to regular Bluetooth (version 2.1 functionality) and the high-speed HE standard for transferring large amounts of information (introduced in version 3.0). Bluetooth LE allows you to significantly reduce power consumption when transmitting small data packets, such as request-responses about connection activity in idle mode. For the media centers and TV receivers themselves, this is not particularly important, but for portable equipment (especially miniature ones, where battery capacity is very limited), such functionality will be useful.
  • Bluetooth v 4.1. Development and improvement of Bluetooth 4.0. One of the key improvements was the optimization of collaboration with 4G LTE communication modules so that Bluetooth and LTE do not interfere with each other. In addition, this ve...rsion has the ability to simultaneously use a Bluetooth device in several roles — for example, to remotely control an external device while simultaneously streaming music to headphones.
  • Bluetooth v4.2. Further, after 4.1, the development of the Bluetooth standard. It did not introduce fundamental updates, but received a number of improvements regarding reliability and noise immunity, as well as improved compatibility with the Internet of Things.
  • Bluetooth v5.0. Version introduced in 2016. One of the most notable updates was the introduction of two new modes of operation for Bluetooth LE — with an increase in speed by reducing the range and with an increase in range by reducing the speed. In addition, a number of improvements have been introduced regarding simultaneous work with numerous connected devices, as well as work with the components of the Internet of Things.

Wi-Fi

Wi-Fi is a technology used for wireless connection to computer networks and for direct connection between devices. In media players, tuners and video capture devices, it can be used both to access the Internet or "local area" through a wireless router, and to communicate with a smartphone, tablet, etc. The AirPlay, Chromecast and Miracast functions are also based on this technology. The specific set of Wi-Fi features should be clarified separately; here we note that in this paragraph the specific supported version of such a connection can also be specified. Here are the main current options:
  • Wi-Fi 5(802.11ac). One of the newest (for 2020) standards. Uses the 5 GHz band (less crowded than used in earlier 2.4 GHz versions) for improved reliability and lower latency; and speeds can reach 6.77 Gbps with multiple antennas and 1.69 Gbps with a single antenna.
  • Wi-Fi 4 (802.11n). The predecessor of the above Wi-Fi 5, the first standard in which the 5 GHz band was introduced — here it is used along with the traditional 2.4 GHz and is not supported by some devices with Wi-Fi 4. Data transfer rate — up to 600 Mbps.
Note that, in addition to the directly claimed Wi-Fi standard, the media centre, digital receivers and video capture devices usually provide support for earlier versions — for maximum compatibility with different devices.

Chromecast

The original name is Google Cast. A technology for broadcasting content to external devices developed by Google. Allows you to transmit a signal from a PC or mobile device, broadcasting is standardly carried out via Wi-Fi. Note that in signal sources (smartphones, tablets, PCs, etc.), Chromecast is implemented at the level of individual applications. For example, at the time of its creation, this feature was available, among others, in the YouTube and Netflix apps for Android and iOS, as well as in the web versions of these apps for Chrome. Thanks to this format, this technology is extremely widespread nowadays, and the ability to connect a particular gadget to a media player with a Chromecast is usually limited to the ability to install appropriate applications on this gadget.

Card reader

A device for reading memory cards, most often in SD format. This feature is especially useful for exchanging information with some types of modern electronics: almost all cameras and laptops are equipped with card readers, and microSD cards used in smartphones and other pocket gadgets can be used in SD slots using simple adapters. Thanks to the card reader, you can, for example, easily view materials captured on a camera or smartphone camera, copy music and movies from a laptop to a media centre, and even perform some special tasks, such as updating the player's firmware. In video capture devices, the built-in card reader allows user to add the drive to the list of computer disks.

USB C

The number of USB-C connectors in the design of the device.

This interface differs from the full-sized USB host ports (see above) primarily in the design of the connector: it is much smaller and made double-sided (the plug can be inserted in either direction). There are also a number of notable differences regarding application specifics. The most common option is the same as for conventional USB — connecting external peripherals, primarily drives like flash drives and external HDDs. But for charging gadgets, such connectors are used extremely rarely. In some models, USB-C plays the role of a service input for managing settings from a computer (that is, it actually works in the USB slave format — see "Inputs"). Also, this connector may provide an Alternate Mode mode, when other interfaces are implemented through the USB-C hardware port — for example, DisplayPort or HDMI for video broadcasting, or Thunderbolt for connecting some accessories. In media players, this mode is practically not used yet, but in the future the situation may change.

Summing up, we can say that the features of using USB-C in each model should be clarified separately. As for the number, such connectors are rarely provided for more than one — this is quite enough in most cases.

CPU frequency

The clock speed of the CPU installed in the media centre.

On the technical side, the higher this indicator, the faster the processor works and the higher, accordingly, the overall system performance. At the same time, the CPU performance depends, in addition to the frequency itself, on a number of factors — architecture, number of cores, special design features, etc.; and the actual speed of the entire system is affected by performance of components other than the processor. In addition, manufacturers usually select processors in such a way that their computing power is guaranteed to be enough for all the features claimed for a media centre. Therefore, in this case, the CPU frequency is more of a reference parameter (and partly an advertising indicator that demonstrates the advanced specifications of the device), rather than practically significant for buyer.

HDR support

HDR standard supported by the media player.

For more details about HDR in general, see above, while the standard defines some features of the implementation of this feature. Today, the following HDR formats are relevant:

— HDR10. Historically the first of the consumer HDR formats, less advanced than the options described below, but extremely widespread. In particular, HDR10 is supported by almost all streaming services that provide HDR content at all, and it is also common for Blu-ray discs. Allows to work with a colour depth of 10 bits (hence the name). At the same time, devices of this format are also compatible with content in HDR10 +, although its quality will be limited by the capabilities of the original HDR10.

— HDR10+. An improved version of HDR10. With the same colour depth (10 bits), it uses the so-called dynamic metadata, which allows transmitting information about the colour depth not only for groups of several frames, but also for individual frames. This results in an additional improvement in colour reproduction.

Dolby Vision. An advanced standard used particularly in professional cinematography. Allows to achieve a colour depth of 12 bits, uses the dynamic metadata described above, and also makes it possible to transmit two image options at once in one video stream — HDR and standard (SDR). At the same time, Dolby Vision is based on the same tec...hnology as HDR10, so in modern video technology this format is usually combined with HDR10 or HDR10 +.

Video decoders

Codec — from the phrase "Encoder-DECoder" — in this case is the format used for encoding digital video during storage/transmission and decoding during playback (without encoding, video data would take up an unjustifiably large amount of space). Do not confuse this parameter with the format of video files: different files of the same format can be encoded with different codecs, and if the corresponding codec is not supported by the player, video playback will be impossible, even if the file format itself corresponds to the capabilities of the device. And in models with online TV support (see "Features") this nuance also determines compatibility with a specific broadcast: the general format of the broadcast is indicated by the codec used for this.

In general, modern devices usually have quite extensive sets of codecs (one of the most advanced is H.265, AV1 codecis also popular), and there are usually no problems with video playback; in extreme cases, you can use special programs for transcoding files. As for specific codecs, detailed data on them can be found in special sources, but with standard use of media players, such details are not needed.

Audio decoders

The set of audio codecs supported by the device

Codec — from the phrase "Encoder-DEcoder" — in this case, the format used for encoding and compressing sound in digital form during storage/transmission and decoding — during playback (digital sound is basically impossible without encoding, and compression allows to reduce the amount of data). Information about supported codecs is relevant primarily for assessing whether the player will be able to work with sound in a particular video file. The fact is that even in video files of the same format (see below), sound can be compressed by different codecs; and if the player supports the file format, but does not support the codec, sound playback will become impossible.

Theoretically, these rules are also relevant for audio files and online broadcasts (all formats — TV, video, audio). However, in fact, when working with such content, you can ignore codec data. So, for each audio file format, usually, its own standard codec is used, and file type support automatically means codec support. Broadcasts usually use generally accepted audio decoders like MPEG-1 or MPEG-2, which are practically guaranteed to be supported by any modern player designed for such broadcasts.

As for specific codecs, detailed information on them can be found in special sources, however, with the standard use of devices, such details are usually not needed.
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