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Comparison Huion Kamvas 24 vs Wacom Cintiq 22

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Huion Kamvas 24
Wacom Cintiq 22
Huion Kamvas 24Wacom Cintiq 22
from $1,399.99 
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Product typegraphic displaygraphic display
Workspace527x296 mm476x268 mm
Size23.8 "21.5 "
Aspect ratio16:916:9
Tilt / height adjustments
Connection
Connection typewiredwired
Connector on deviceUSB CUSB B
Video transmission
USB C – HDMI
HDMI – HDMI
Compatibility
Windows
MacOS
Android
Windows
MacOS
 
Display
Resolution2560x1440 px1920x1080 px
Panel typeIPS
Contrast1000:11000:1
Brightness220 cd/m²210 cd/m²
Colour depth8 bit8 bit
Colour gamut (NTSC)72 %
Colour space (Rec. 709 / sRGB)120 %
Pen
Pen modelPW517Pro Pen 2
Pen power sourceno battery (passive)no battery (passive)
Max. reading height10 mm
Pressure levels81928192
Pen angle60 °60 °
Resolution5080 lpi5080 lpi
Response266 PPS
Eraser
Control keys22
General
In the box
replacement pen nibs
pen holder
replacement pen nibs
pen holder /on a tablet/
Power sourcemainsmains
Size604x358x28 mm570x359x40 mm
Tablet weight5.6 kg5.6 kg
Added to E-Catalogjuly 2022january 2020

Workspace

The exact size of the active area of a tablet (or screen in a graphic display) in width and height. In general, it is more of a reference than a practically significant parameter: when choosing a traditional graphics tablet, there is often enough information about the format (see above), and for displays, primarily the diagonal (see above) and aspect ratio (see below) are of practical importance . However, the exact dimensions can also be useful in fact: for example, you can determine the aspect ratio from them (for classic tablets, this parameter is often not indicated).

Size

Diagonal of the working area — the screen itself — in a graphic display (see "Type").

In general, the larger the diagonal, the more convenient the device is to use: a large working area covers a large area for drawing and at the same time allows you to work effectively with small details. On the other hand, this parameter directly affects the price, and the dimensions cannot be discounted: in some cases, there may simply be no room for a large device.

By the standards of graphic displays, 13.3" or less is considered small, 15.6" is considered medium, and many models have larger screens. And it is customary to evaluate the size of traditional tablets by the format, and not by the diagonal.

Connector on device

- microUSB. A smaller version of the USB connector designed for portable devices. Currently it is losing ground to the USB type C interface with a more convenient symmetrical contact group.

- miniUSB. Almost the same interface as described above, which differs only in the size and shape of the connector.

— USB A. Standard (full-size) USB connector used to connect the device to a computer and other external devices.

— USB C. A miniature version of the USB connector, gaining popularity and in the future capable of displacing microUSB. The interface has a high data transfer rate, and most importantly, it is symmetrical, so the plug can be connected to either side.

- Branded. A connection connector that does not belong to generally accepted standards and is used to a limited extent - in models of one or several manufacturers. However, due to general standardization, this option has practically disappeared from the scene.

Video transmission

- HDMI. A digital video interface found in graphic displays and computers (see Type). Models with an HDMI port are capable of receiving and transmitting video signals to devices connected via an appropriate cable. Moreover, HDMI supports the transmission of digital signals without loss of quality, providing a high-quality picture (and, if necessary, sound). To connect via HDMI, various options can be used, including the use of adapters for USB type C or miniHDMI connectors.

- DisplayPort. A digital interface similar in connection capabilities to HDMI (see above). It supports high-definition video (1080p and above) along with multi-channel audio. Such interfaces are rare in graphics tablets - they remain the prerogative of a small number of advanced professional-class models.

- DVI. Digital input for connecting a video signal from a computer. Found exclusively in graphic displays (see "Type"). Note that DVI outputs are often provided in desktop PCs, but are practically not found in laptops; on the other hand, a tablet with such an input can be connected to a laptop HDMI video output using a simple adapter.

- VGA. Aka 15-pin D-Sub. Another video interface found in graphic displays. It uses an analog signal format and is poorly compatible with resolutions higher than 1280x1024, which is why it is considered ob...solete and is usually provided in modern graphic displays as a “backup” option, in addition to the digital DVI described above.

Compatibility

Full-fledged and mobile operating systems with which the device can interact normally. Specific compatibility options may be:

-Windows. The vast majority of graphics tablets are designed to work together with desktop computers and laptops running Windows. At the same time, it is important to clarify the supported OS versions - in modern realities, these are Windows 10 and Windows 11.

MacOS. The ability of the device to work with Apple computer equipment that uses the proprietary desktop operating system macOS. First of all, these are iMac desktops and MacBook laptops. This technique has software and hardware features that significantly distinguish it from other types of PCs and laptops, so such compatibility for graphics tablets is specified separately.

- ChromeOS. ChromeOS is a software product from Google originally created for laptops. The key feature of Chromebooks is their close integration with web services, and in general they are positioned as the most inexpensive and accessible laptops.

- Linux. Initially, the Linux platform was designed mainly for professional programmers and IT enthusiasts. For the average user, such a system can be quite difficult to learn and use. However, a number of graphics tablet models are compatible with this OS.

- Android. Compatibility of the device with...portable gadgets running Android OS (primarily smartphones and tablets). This involves using mobile versions of applications to create and process graphics.

- iOS. The ability to work with mobile applications for creating and processing graphics, implemented when using Apple smartphones running the iOS operating system.

Resolution

The number of horizontal and vertical pixels from which an image is formed on the graphic display screen (see “Type”). Higher resolution results in sharper, more detailed images for precise graphics work. However, high resolution affects the cost of the graphics display.

As for specific resolutions, models with Full HD screens predominate in wide use. Less common are models with 2K or even 4K displays.

Panel type

The type of matrix installed in the screen of a graphic display or computer (see “Type”).

- IPS. The technology provides high quality color reproduction, good brightness and wide viewing angles. In addition, IPS screens are relatively inexpensive to produce, which is why they are widely used.

- H-IPS. A variation of the original IPS technology, designed to increase viewing angles and contrast while maintaining high-quality color reproduction. Used in professional graphics tablets.

— TFT. The simplest type of liquid crystal matrices used in color displays. Such panels provide relatively low, but generally sufficient image quality, and they are noticeably cheaper than more advanced technologies. The obvious disadvantages of TFT are very limited viewing angles.

Brightness

The maximum brightness in cd/m² that the device screen produces.

High brightness displays remain highly readable under intense ambient light, such as when the workplace is exposed to sunlight. A dull image on a graphics tablet screen can be “blown out” by such lighting. Note that a large margin for this parameter affects the cost and power consumption of the display.

Colour gamut (NTSC)

The range of colors that can be displayed on a graphics tablet screen. The parameter is indicated as a percentage relative to the coverage of the NTSC color space. The larger the color gamut, the wider the capabilities of the screen and the better the quality of its color rendition, which is extremely important when working with graphic materials.

NTSC is one of the first color models, launched in 1953 for color television. And it is still used to describe and compare matrices. The NTSC model covers a larger range of colors than the standard sRGB used in computer technology, so even a relatively small number of percentages corresponds to a fairly wide coverage. For example, a value of 72% or more according to NTSC is considered a decent indicator for use in design and graphics.
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