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Comparison Philips NeoPix Ultra One vs BYINTEK MOON K18 Basic

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Philips NeoPix Ultra One
BYINTEK MOON K18 Basic
Philips NeoPix Ultra OneBYINTEK MOON K18 Basic
Expecting restockOutdated Product
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Main functionportableuniversal
Lamp and image
Lamp typeLEDLED
Number of lamps1
Service life30000 h
Service life (energy-saving)30000 h
Brightness ANSI Lumens4000 lm
Static contrast3 000:1
Dynamic contrast10 000:1
Colour rendering1 billion colors
Sensor
TechnologyLCDDLP
Real resolution1920x1080 px1920x1080 px
Max. video resolution1920x1080 px
Image format support16:916:9, 4:3
Projecting
Rear projection
Throw distance, min0.8 m1.3 m
Throw distance, max2 m5.37 m
Image size0.51 – 1.65 m1.14 – 4.57 m
Throw ratio1.4:11.35:1
Digital zoom2 x
Zoom and focusmanualmanual
Keystone correction (vert), ±15 °
Hardware
Card reader
USB 2.012
Number of speakers21
Sound power10 W3 W
Video connectors
VGA
composite
 
composite
HDMI inputs21
Audio connectors
3.5 mm output (mini-Jack)
3.5 mm output (mini-Jack)
General
Power sourcemainsmains
Power consumption100 W
Size (HxWxD)148x220x170 mm84x225x188 mm
Weight1.2 kg1.52 kg
Color
Added to E-Catalogoctober 2023november 2021

Main function

The main function of the projector.

This parameter is rather conditional, it largely depends on how the device is positioned by the manufacturer; however, for the most comfortable use, it is best to follow exactly the stated purpose. The options here can be: multipurpose, for presentations, for home theater, professional, portable, gaming. Here is a more detailed description of each option:

— Multipurpose. The simplest kind of projectors, roughly speaking – all models that do not belong to any of the specializations described below. Most of them have non-interchangeable optics, a throw distance of 1-12 m, an image diagonal of about 1-7 m (see below), and a relatively low cost.

— For presentations. Projectors designed primarily for business use, such as presentations. Usually they have a small throw distance with a rather large diagonal, which allows them to be used in small rooms; capable of working with both widescreen and conventional image formats (see below), and also support resolutions typical for computer video cards — for example, 1280x800. In this case, the actual resolution itself (see below) can be quite low. In addition, an almost mandatory feature of this type of projectors (with a few exceptions) is the presence of a D-Sub 15 pin input (see "Connectors").

— For home theater. Projectors designed primarily for film viewing. The main criterion for classifying a particular model in this category is how the projector is positioned by the manufacturer itself (in other words, whether this purpose is indicated in the official documentation). However, there are some common features: cinematographic models usually support widescreen image formats, have a high real resolution (see below) that allows you to work with HD video, and are also equipped with the appropriate interfaces (see "Connectors").

— Professional. High-end projectors with numerous advanced features and, accordingly, high cost. Usually, they are equipped with interchangeable lenses, and some are supplied without a lens at all (see below). Also a characteristic feature of a professional projector is the BNC connector (see below), although there are models without it.

— Portable projector. An ultra-compact variety of projectors: most models are pocket-sized. Such devices are intended primarily for improvised presentations. The format of work and power supply may be different. So, some models are made as separate devices with their own built-in storages and batteries (and sometimes even with a full-fledged mobile OS like Android on board). Others are similar in design to external cases or consoles and are put directly on the mobile phone during operation, using it as a source of signal and power. However, anyway, portable projectors, due to their small size, have rather low technical specifications — they have neither brightness nor high image contrast.. Battery life (in models with their own batteries) usually ranges from 40 minutes to one and a half hours. Also, this variety is characterized by cost-effective LED lamps (see below).

— Gaming. Specialized projectors designed for use in video games. Outwardly, they are often distinguished by a characteristic “aggressive” design, while the design can be done in the style of a certain line of gaming PCs or laptops. As for the specifications, they, in accordance with the name, are aimed primarily at providing a high-quality game "picture". To do this, projectors for this purpose provide, in particular, high real resolution (not lower than 1920x720, and more often 1920x1080 or more), colour reproduction at the level of 1 billion colours, support for frame rate (see below) up to 120 Hz, and also at least one HDMI input for receiving a digital signal from a computer graphics card. In addition, such models often provide support for 3D. The maximum image diagonal can reach 7.5 m or more; at the same time, ultra-wide-angle devices are also found in this category, capable of providing an image diagonal of about 3 m from a distance of about half a metre.

Number of lamps

The number of lamps provided in the design of the projector.

Most modern projectors have one lamp, but there are also multi-lamp models. More lamps increase the light flow and, accordingly, the brightness of the image provided by the projector. In addition, in models with 4 lamps, it may be possible to continue working even if one of the lamps burns out — the brightness of the remaining ones is enough to provide the desired brightness. In two-lamp versions, most often you have to change a burned-out lamp.

Service life

Minimum projector lamp life as stated by the manufacturer. Specified by the total time of continuous operation. Note that if the projector was operated without violations, then upon reaching this time, the lamp will not necessarily fail — on the contrary, it can work for quite a long time. However, when evaluating durability, it is best to focus on the claimed service life.

Service life (energy-saving)

When working in economy mode, the brightness of the backlight is noticeably reduced, on average by 30-50%. With a decrease in brightness, heat dissipation also decreases, which saves the working life of the illuminator, thereby increasing the lamp life. Thus, the ECO mode allows you to extend the lamp life by an average of 30%. If the typical projector lamp life is 4000 hours, regular use of the ECO mode will extend the backlight life to approximately 5500 hours.

Brightness ANSI Lumens

This parameter largely determines the ability of the projector to work in a well-lit room. For a dark room, 1000 lumens is enough to make the projection picture bright, rich, clear and understandable. But when working in a lit room, the projector will need at least 3500-4000 lumens. Do not confuse ANSI lumens with Peak lumens. These are two different brightness standards. To convert one type of brightness to another, you need to multiply Peak lumens by 10-12. The result will be an approximate value of ANSI Lumens.

However, experts do not recommend chasing high ANSI lumen brightness values. There are many professional projectors with brightness up to 3500 lm. The lower the brightness, the lower the power consumption, and at the same time, the life of the illuminator increases. Of course, if the projector will be installed in a work office or classroom where good lighting is required, it is recommended to purchase a model with ANSI Lumens brightness of 4000 lumens and more.

Static contrast

The static contrast of the image provided by the projector.

Static contrast refers to the maximum difference between the brightest white light and the darkest black that a projector can provide within a single frame. Unlike dynamic contrast (see below), this parameter describes not conditional, but quite real capabilities of the device, achievable without the use of any additional tricks like auto-brightness. And since the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas.

Dynamic contrast

The dynamic image contrast provided by the projector.

Dynamic contrast ratio is the ratio between the brightest white and darkest black colour that a projector can produce. Recall that the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas. However, dynamic contrast is a rather specific parameter. The fact is that when it is calculated, the brightest white at the maximum brightness settings and the darkest black at the minimum are taken into account. As a result, the figures in this column can be very impressive, but it is impossible to achieve such a contrast within one frame.

By introducing this parameter, the manufacturers went to a certain trick. However, this is not to say that dynamic contrast has nothing to do with image quality at all. Projectors can use automatic brightness control, in which the overall brightness, depending on the "picture" on the screen, can increase or decrease. This format of work is based on the fact that the human eye does not need too bright areas on a general dark background and very dark areas on a bright one, the image is normally perceived even without it. The maximum brightness difference achievable in this mode of operation is exactly what described by dynamic contrast.

Colour rendering

The number of individual colour shades that the projector is capable of displaying.

The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.

Technology

The technology by which the projector sensor is built.

DLP. This technology is based on a chip with thousands of rotary micromirrors. Each such mirror corresponds to one pixel and has two fixed positions — “lit” and “darkened”. In most DLP projectors, there is only one sensor, and the output of a colour image is provided by the colour wheel, thanks to which the projector alternately displays the red, green and blue image; they are replaced so quickly that the viewer perceives not individual frames, but a whole colour picture. Compared to LCD models (see related section), these single-sensor projectors are more compact and offer better image contrast with deep black levels (which improves black and white image quality). However, the brightness of the colour image in DLP devices is relatively low, in addition, they are subject to the "rainbow effect": in dynamic scenes, colour artifacts may be noticeable due to the mismatch of red, green and blue image components. Three-sensor DLP projectors don`t have these shortcomings; however, such a design is very expensive, so it is found rarely, mainly among premium devices.

3LCD. Technology based on the use of translucent LCD sensors. There are three such sensors, each of them is translucent with its base colour (red, green or blue), and the final colour “picture” is formed from three images simultaneously superimposed on each other. Thanks to...this format of operation, you can achieve brighter, more saturated colours than in single-sensor DLP projectors (see the relevant paragraph); in addition, this technology is completely devoid of the "rainbow effect". Among its shortcomings are the relatively low contrast ratio (in particular, due to the low black depth) and the larger size of the projectors.

LCD(Liquid Crystal Display) — a colour rendering technology based on the modulation of light by liquid crystals. Do not confuse LCD and 3LCD sensors. 3LCD technology forms an image from three separate light streams, and in an LCD sensor, the image follows immediately from a single light beam. Sensors of this type provide a stable, contrasting and colour-rich image. Among the shortcomings of the technology, one can note the glimpse of the light grating, if you look at the picture from a close distance. Additionally, the substrate of LCD sensors is prone to fading, due to which the blue colour may begin to turn yellow over time (note that this can happen after a long time of active operation). LCD sensors require periodic maintenance, the service comes down to cleaning the air filter. LCD-sensor projectors are usually compact in size and light in weight, such models are prone to heat, and the noise threshold is above average.

— LCoS. A technology that combines the properties of DLP and LCD. Like LCD, it provides three separate sensors for the three primary colours (red, green, blue), and the final colour image is formed by the simultaneous superposition of these three components. The difference lies in the fact that in LCoS projectors the sensors are not translucent, but reflective. Thanks to this, you can achieve excellent contrast (as in DLP) combined with bright, high-quality colours without the "rainbow effect" (as in LCD). The main drawback of this technology is the impressive cost, which is why it is used mainly in premium projectors.
Philips NeoPix Ultra One often compared
BYINTEK MOON K18 Basic often compared