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Comparison Epson CO-WX01 vs Epson CO-W01

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Epson CO-WX01
Epson CO-W01
Epson CO-WX01Epson CO-W01
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Main functionuniversaluniversal
Lamp and image
Lamp typeUHEUHE
Service life6000 h
Service life (energy-saving)12000 h
Lamp power188 W188 W
Brightness3000 lm3000 lm
Colour rendering134 million colors16 million colors
Frame rate100 – 120 Hz
Sensor
Technology3LCD3LCD
Sensor size0.59"0.59"
Real resolution1280x800 px1280x800 px
Image format support16:10
Projecting
Rear projection
Throw distance, min0.9 m0.9 m
Throw distance, max10.4 m10.4 m
Image size0.64 – 9.6 m0.6 – 9.6 m
Throw ratio1.27:1 – 1.71:11.27 – 1.71:1
Digital zoom1.35 x
Zoom and focusmanual
Keystone correction (vert), ±30 °30 °
Keystone correction (horizontal), ±30 °30 °
Features
Features
 
MHL support
Wi-FiWi-Fi ready (optional)
Hardware
USB 2.011
Number of speakers11
Sound power5 W5 W
HDMI inputs11
HDMI versionv 1.4v 1.4
Service connectors
USB (slave)
USB (slave)
General
Noise level (nominal)38 dB38 dB
Noise level (energy-saving / quiet)29 dB29 dB
Power sourcemainsmains
Power consumption270 W
Size (HxWxD)87x295x211 mm87x295x211 mm
Weight2.4 kg2.4 kg
Color
Added to E-Catalogapril 2023december 2022

Service life

Minimum projector lamp life as stated by the manufacturer. Specified by the total time of continuous operation. Note that if the projector was operated without violations, then upon reaching this time, the lamp will not necessarily fail — on the contrary, it can work for quite a long time. However, when evaluating durability, it is best to focus on the claimed service life.

Service life (energy-saving)

When working in economy mode, the brightness of the backlight is noticeably reduced, on average by 30-50%. With a decrease in brightness, heat dissipation also decreases, which saves the working life of the illuminator, thereby increasing the lamp life. Thus, the ECO mode allows you to extend the lamp life by an average of 30%. If the typical projector lamp life is 4000 hours, regular use of the ECO mode will extend the backlight life to approximately 5500 hours.

Colour rendering

The number of individual colour shades that the projector is capable of displaying.

The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.

Frame rate

Frame rate, simply put, is the frame rate supported by the projector.

For normal playback, it is highly desirable that the frame rate of the projector match the original frame rate of the video signal. However, most modern models do not support a specific frame rate, but a whole range of frequencies, and quite an extensive one at that.

Note that for viewing most video materials, the range from 24 to 60 fps is quite enough. The exception is 3D content, which may require double the frame rate, up to 120Hz (see " 3D Support " for details).

Image format support

Image formats supported by the projector.

In this case, format means the aspect ratio of the image. The general rule in this case is that the projector must support the same format in which the original content is recorded. Otherwise, the image will either be stretched in height or width, or with black stripes on the sides or top-bottom. Specifically, the formats can be divided into three main categories:

— Traditional, or rectangular. Classic formats in which the height of the picture is not much less than the width. The most popular options are 4:3, widely used in analogue TV, and 5:4, common in computer technology. Traditional formats are well suited for presentations, working with documents and graphics, and other similar tasks.

Widescreen — formats in which the frame width is significantly (more than 1.5 times) greater than the height. The most popular of these standards are 16:9 and 16:10. These aspect ratios are well suited for games and movies; in particular, most high-definition content (HD 720p and above) is recorded in widescreen format.

Extra wide. The formats are even wider than the widescreen ones described above — for example, 21:9. Mainly used in cinematography.

It is worth noting that many modern projectors are able to work with several types of formats at once — for example, with classic 4:3 and...wide-angle 16:9.

Rear projection

The ability of the projector to operate in the rear projection mode (“mirroring” the image).

There are two main types of rear projection. Most often, horizontal mirroring is found in projectors — it is used when installing the device behind a translucent screen. Vertical inversion, in turn, is used in projectors with fixed keystone correction — due to their design, when mounted under the ceiling, such devices must be turned upside down, which requires the corresponding correction of the displayed image.

Image size

Diagonal size of the image projected by the projector. Usually, it is indicated as a range — from the smallest, at the minimum throw distance, to the largest, at the maximum. About throw distances, see above; here it is worth saying that the choice of diagonal size depends both on the distance between the screen and the audience, and on the format of the projector. For example, to watch a video, the best option is the situation when the distance from the viewer to the image corresponds to 3-4 diagonals, and a relatively large picture can be useful for working with presentations. More detailed recommendations for different situations can be found in special sources; here we only recall that the image must fit on the screen used with the projector.

Throw ratio

The projector's throw distance is vital in determining what size projection screen to use and how far away it should be from the projector. Most projectors have a variable throw ratio. In the extreme positions, these are wide-angle mode (smallest value) and telephoto lens mode (largest value). Knowing these values, you will be able to determine the range of throw distances within which the projector must be placed in order for the projected image to match the specified dimensions of the projection screen.

According to these values, you need to check or set the optical zoom. We divide the larger value by the smaller value, and we get a figure, for example 1.33-2.16: 1.

If we want to calculate whether this projector is suitable for a certain image size, we do this: 1.33*3 (image width)=the distance at which the projector should hang.

Digital zoom

The magnification range of digital zoom provided by the projector.

It is impossible to increase the diagonal digitally, so in this case we are usually talking about enlarging the image within the existing diagonal. Thus, for example, you can “stretch” a photo or diagram to fill the screen, removing the frames around the edges, enlarge a separate fragment of the image for a more detailed examination, etc. And in some models, digital zoom means, in fact, a reduction, when instead of the entire sensor only part of it is used. This can be useful if the original size of the image does not fit the screen.

It is worth noting that in both cases, the operation of the “zoom” is associated with a decrease in resolution and some deterioration in the overall quality of the picture.
Epson CO-WX01 often compared
Epson CO-W01 often compared