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Comparison Optoma W371 vs BenQ MS560

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Optoma W371
BenQ MS560
Optoma W371BenQ MS560
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Main functionuniversalpresentations
Lamp and image
Service life6000 h6000 h
Service life (energy-saving)10000 h15000 h
Lamp power203 W
Brightness3800 lm
Brightness ANSI Lumens4000 lm
Dynamic contrast25 000:120 000:1
Colour rendering1 billion colors
Horizontal frequency15 – 91 kHz15 – 102 kHz
Frame rate
50 – 85 Hz /120 Гц для 3D/
32 – 120 Hz
Sensor
TechnologyDLPDLP
Sensor size0.55"
Real resolution1280x800 px800x600 px
Max. video resolution1920x1200 px
Image format support16:10, 4:3, 16:94:3, 16:9, 16:10, 14:9
Projecting
Rear projection
Throw distance, min1 m
Throw distance, max12 m
Image size0.82 – 7.61 m1.52 – 3.81 m
Throw ratio1.55:1 – 1.73:11.96:1 – 2.15:1
Optical zoom1.1 x1.1 x
Zoom and focusmanualmanual
Keystone correction (vert), ±40 °40 °
Keystone correction (horizontal), ±40 °
Features
Features
3D support
 
Hardware
USB 2.011
Number of speakers11
Sound power10 W10 W
Video connectors
VGA /1 input, 1 output/
 
composite
VGA /1 input, 1 output/
S-Video
composite
HDMI inputs12
Audio connectors
3.5 mm input (mini-Jack)
3.5 mm output (mini-Jack)
3.5 mm input (mini-Jack)
3.5 mm output (mini-Jack)
Service connectors
COM port (RS-232)
 
COM port (RS-232)
USB (slave)
General
Noise level (nominal)29 dB34 dB
Noise level (energy-saving / quiet)27 dB29 dB
Power sourcemainsmains
Power consumption225 W
Size (HxWxD)108x316x244 mm120x296x221 mm
Weight2.3 kg
Color
Added to E-Catalogmay 2021march 2021

Main function

The main function of the projector.

This parameter is rather conditional, it largely depends on how the device is positioned by the manufacturer; however, for the most comfortable use, it is best to follow exactly the stated purpose. The options here can be: multipurpose, for presentations, for home theater, professional, portable, gaming. Here is a more detailed description of each option:

— Multipurpose. The simplest kind of projectors, roughly speaking – all models that do not belong to any of the specializations described below. Most of them have non-interchangeable optics, a throw distance of 1-12 m, an image diagonal of about 1-7 m (see below), and a relatively low cost.

— For presentations. Projectors designed primarily for business use, such as presentations. Usually they have a small throw distance with a rather large diagonal, which allows them to be used in small rooms; capable of working with both widescreen and conventional image formats (see below), and also support resolutions typical for computer video cards — for example, 1280x800. In this case, the actual resolution itself (see below) can be quite low. In addition, an almost mandatory feature of this type of projectors (with a few exceptions) is the presence of a D-Sub 15 pin input (see "Connectors").

— For home theater. Projectors designed primarily for film viewing. The main criterion for classifying a particular model in this category is how the projector is positioned by the manufacturer itself (in other words, whether this purpose is indicated in the official documentation). However, there are some common features: cinematographic models usually support widescreen image formats, have a high real resolution (see below) that allows you to work with HD video, and are also equipped with the appropriate interfaces (see "Connectors").

— Professional. High-end projectors with numerous advanced features and, accordingly, high cost. Usually, they are equipped with interchangeable lenses, and some are supplied without a lens at all (see below). Also a characteristic feature of a professional projector is the BNC connector (see below), although there are models without it.

— Portable projector. An ultra-compact variety of projectors: most models are pocket-sized. Such devices are intended primarily for improvised presentations. The format of work and power supply may be different. So, some models are made as separate devices with their own built-in storages and batteries (and sometimes even with a full-fledged mobile OS like Android on board). Others are similar in design to external cases or consoles and are put directly on the mobile phone during operation, using it as a source of signal and power. However, anyway, portable projectors, due to their small size, have rather low technical specifications — they have neither brightness nor high image contrast.. Battery life (in models with their own batteries) usually ranges from 40 minutes to one and a half hours. Also, this variety is characterized by cost-effective LED lamps (see below).

— Gaming. Specialized projectors designed for use in video games. Outwardly, they are often distinguished by a characteristic “aggressive” design, while the design can be done in the style of a certain line of gaming PCs or laptops. As for the specifications, they, in accordance with the name, are aimed primarily at providing a high-quality game "picture". To do this, projectors for this purpose provide, in particular, high real resolution (not lower than 1920x720, and more often 1920x1080 or more), colour reproduction at the level of 1 billion colours, support for frame rate (see below) up to 120 Hz, and also at least one HDMI input for receiving a digital signal from a computer graphics card. In addition, such models often provide support for 3D. The maximum image diagonal can reach 7.5 m or more; at the same time, ultra-wide-angle devices are also found in this category, capable of providing an image diagonal of about 3 m from a distance of about half a metre.

Service life (energy-saving)

When working in economy mode, the brightness of the backlight is noticeably reduced, on average by 30-50%. With a decrease in brightness, heat dissipation also decreases, which saves the working life of the illuminator, thereby increasing the lamp life. Thus, the ECO mode allows you to extend the lamp life by an average of 30%. If the typical projector lamp life is 4000 hours, regular use of the ECO mode will extend the backlight life to approximately 5500 hours.

Lamp power

The power consumption of the backlight lamp installed in the projector.

Theoretically, the more powerful the lamp, the brighter it is. However, this is only true when comparing lamps of the same type (see above); and even in this case, the brightness may also depend on the nuances of the design. Therefore, when evaluating the capabilities of a lamp, it is worth focus not so much on power, but on the directly claimed brightness in lumens (see below).

But what this parameter directly affects is the total power consumption of the projector: the lamp is the most “greedy” component of the device, compared to it, the power consumption of the rest of the electronics is very small. Also note that many powerful lamps have high heat dissipation and require cooling systems, which affects the size and weight of the projector.

Brightness

The brightness of the image produced by the projector at maximum backlight brightness. Usually, the average brightness of the screen, derived from a special formula, is indicated. The higher it is, the less the image depends on ambient light: a bright projector can provide a clearly visible image even in daylight, but a dim one will require dimming. On the other hand, increasing brightness reduces contrast and accuracy of colour reproduction.

Accordingly, when choosing this parameter, you need to consider the conditions in which you plan to use the projector. So, for office or school/university use, a brightness of at least 3000 lm is desirable — this allows you to get normal visibility without obscuring the room. In turn, among the top models a very low brightness can be found, because. such projectors are usually installed in rooms specially designed for them with good darkness level. And in ultra-compact devices it is impossible to achieve high brightness for technical reasons.

Detailed recommendations on the optimal brightness for certain conditions can be found in special sources. Here we note that anyway, it is worth choosing according to this indicator with some margin. As mentioned above, as brightness increases, contrast and colour quality decrease, and you may need to use the projector at a reduced brightness to achieve the desired picture quality.

Brightness ANSI Lumens

This parameter largely determines the ability of the projector to work in a well-lit room. For a dark room, 1000 lumens is enough to make the projection picture bright, rich, clear and understandable. But when working in a lit room, the projector will need at least 3500-4000 lumens. Do not confuse ANSI lumens with Peak lumens. These are two different brightness standards. To convert one type of brightness to another, you need to multiply Peak lumens by 10-12. The result will be an approximate value of ANSI Lumens.

However, experts do not recommend chasing high ANSI lumen brightness values. There are many professional projectors with brightness up to 3500 lm. The lower the brightness, the lower the power consumption, and at the same time, the life of the illuminator increases. Of course, if the projector will be installed in a work office or classroom where good lighting is required, it is recommended to purchase a model with ANSI Lumens brightness of 4000 lumens and more.

Dynamic contrast

The dynamic image contrast provided by the projector.

Dynamic contrast ratio is the ratio between the brightest white and darkest black colour that a projector can produce. Recall that the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas. However, dynamic contrast is a rather specific parameter. The fact is that when it is calculated, the brightest white at the maximum brightness settings and the darkest black at the minimum are taken into account. As a result, the figures in this column can be very impressive, but it is impossible to achieve such a contrast within one frame.

By introducing this parameter, the manufacturers went to a certain trick. However, this is not to say that dynamic contrast has nothing to do with image quality at all. Projectors can use automatic brightness control, in which the overall brightness, depending on the "picture" on the screen, can increase or decrease. This format of work is based on the fact that the human eye does not need too bright areas on a general dark background and very dark areas on a bright one, the image is normally perceived even without it. The maximum brightness difference achievable in this mode of operation is exactly what described by dynamic contrast.

Colour rendering

The number of individual colour shades that the projector is capable of displaying.

The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.

Horizontal frequency

Horizontal frequency supported by the projector.

This parameter is relevant when working with analogue video signal. In such a video, the image is formed line by line: each pixel in the line is highlighted in turn, then the next line is highlighted, and so on. The horizontal frequency describes how many times per second the backlight beam runs from edge to edge of the screen. For normal playback, the projector must support the same refresh rate as the input signal was recorded. However, most models support a fairly wide range of frequencies, and there are no problems with support. Also note that if you are not a professional, then when choosing a projector, it is quite possible to focus on the frame rate (see below) — this parameter is simpler and more intuitive, and support for a certain frame rate automatically means support for the corresponding line rate.

Frame rate

Frame rate, simply put, is the frame rate supported by the projector.

For normal playback, it is highly desirable that the frame rate of the projector match the original frame rate of the video signal. However, most modern models do not support a specific frame rate, but a whole range of frequencies, and quite an extensive one at that.

Note that for viewing most video materials, the range from 24 to 60 fps is quite enough. The exception is 3D content, which may require double the frame rate, up to 120Hz (see " 3D Support " for details).
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