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Comparison Defender Crusher vs Defender Blast

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Defender Crusher
Defender Blast
Defender CrusherDefender Blast
Outdated ProductOutdated Product
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Smartphone holder included
Product typegamepadgamepad
Connection
Platform
PC (Windows)
Android
PlayStation 3
PC (Windows)
Android
PlayStation 3
InterfaceBluetooth / wiredBluetooth / wired
Wired interfaceUSB-AUSB-A
Cable length1.8 m1.8 m
Range10 m
Control
Number of buttons11 pcs11 pcs
Switch typemembrane
Feedbackvibration
D-pad4 position4 position
Sticks
2
both from below
2
both from below
Bumpers (shifts)2 pcs2 pcs
Triggers
2 pcs
2 pcs
Features
Turbo Function
Detachable cable
Power supply
Power sourcebatterybattery
Battery capacity400 mAh400 mAh
Port on the devicemicroUSBmicroUSB
General
Phone mountremovableremovable
Materialplastic
Weight90 g
Color
Added to E-Catalogdecember 2021july 2019
Compare Defender Crusher and Blast
Defender Crusher often compared
Glossary

Range

The range of the wireless connection provided by the gamepad.

Almost all modern wireless models work confidently at a distance of at least 2 – 3 metres. So you need to pay attention to this parameter mainly when the device is planned to be used at a greater distance from the computer. At the same time, when evaluating the range, note that it is indicated for perfect conditions: the absence of interference and obstacles in the signal path, the battery is fully charged, etc. In fact, the communication range may be somewhat less, so when choosing, it is worth taking a certain margin. Nevertheless, according to the claimed range, it is quite possible to evaluate the practical capabilities of different models and compare them with each other.

Switch type

The type of switches indicates the mechanism under the buttons of a gamepad or controller and how exactly the device registers pressing. This affects the click feel, response speed, noise, durability, and accuracy of repeated presses.

— Membrane. Under the button is a flexible rubber or silicone membrane that gets pressed to close the contact. These switches are usually quieter, softer, and cheaper but can lose elasticity over time and do not match mechanical solutions in terms of response precision.

Mechanical. In mechanical switches, each press is handled by an individual mechanism with a spring and more pronounced tactile feedback. These buttons feel better to the fingers, return to the starting position faster, and are well-suited for fighting games, arcade games, and frequent commands.

Optical. An optical switch registers the button's movement by interrupting or changing a light beam, rather than through regular contact. Compared to mechanical solutions, it can respond faster and wear less in the contact zone, making them a good choice for active gaming and esports.

Feedback

The type of feedback provided in the design of the manipulator (if any).

Feedback is the reaction of the manipulator to certain events occurring in the game. This reaction enhances the "immersion effect", giving the player the impression that he is holding on to a real airplane handle, car steering wheel, etc. It can be like this:

Vibration. Feedback in the form of vibration allows you to simulate, for example, shaking from off-road driving, aircraft trembling when firing from airborne weapons or entering a turbulence zone, etc.

— Power. Force feedback controllers are able to create some resistance to the efforts of the player — for example, to simulate the difficulty in turning the steering wheel when the wheels are stuck in the mud.

— Vibration / power. Controllers that support both types of feedback described above. This option is the most advanced and at the same time the most expensive.

Turbo Function

Auto-repeat mode, where the selected button triggers a series of rapid presses while the user holds it. In practice, Turbo can be useful in arcade games, fighting games, retro games, or shooters for frequent shooting, accelerated striking, or repetitive commands.

Material

The main material(s) used in the design of the manipulator.

Usually, both the body of the device and the control elements — buttons, levers, joystick handle, etc. are made from the material specified in this paragraph. steering wheel ”(see above), the type of coverage is often specified.

Here are the main materials relevant for today:

— Plastic. It is used in the vast majority of modern game controllers — from low-cost to high-end; at the same time, even in inexpensive devices, sufficiently high-quality grades of plastic can be used. In general, this material combines low cost, practicality and ease of design: plastic elements can easily be given complex shapes, as well as any shades and patterns. Of the shortcomings of this option, one can only note a certain tendency to scratches; however, this is a purely aesthetic moment, having almost no practical significance.

— Rubber cover. An additional coating commonly used on plastic devices. Rubber is soft and flexible, and less slippery than a smooth plastic surface. This provides a more comfortable and secure hold in the hands. In addition, scratches are less noticeable on such material. The reverse side of these advantages is a slight increase in the cost and dimensions of the controller (the latter, however, can be compensated by reducing the size of the plastic base).

— Soft touch. A special kind of plastic, a kind of transitional option between traditional smooth pl...astic and rubber. The surface of this material has a special texture, due to which it feels soft to the touch (hence the name), besides, it practically does not slip in the hands. However for a number of reasons, such material has not received much popularity in game controllers.

— Rubberized plastic, rubberized coating. These terms may mean different materials in different models: in some cases it is plastic with a full-fledged rubber coating, in others it is a soft-touch surface. For more on both, see above; and what exactly is at stake — it is worth specifying separately.

— Rubber. The word "rubber" in this case, it is customary to denote individual elements made of this material — primarily buttons and additional inserts. Such elements are usually combined with a body base made of plastic (see above). And rubber is used for additional convenience: fingers do not slip off such buttons as much as with plastic ones, while inserts prevent the controller itself from slipping in your hand.

— Metal. In the case of game controllers, metal is a premium material: it is durable, looks solid, but it is not cheap. And in some types of manipulators — for example, gamepads (see "Device type") — the use of this material is not justified from a practical point of view. As a result, metal is mainly used for individual high-end rudders, joysticks / helms and aircraft instruments, designed both for functionality and for realism in appearance and user experience. At the same time, even if only metal is indicated in the characteristics, the design, usually, still includes individual elements from other materials: for example, the pad on the joystick lever can be made of rubber or plastic, for additional comfort and reliability.

— Aluminium. One of the types of metal described above — with all the characteristic features. Aluminium is often perceived as an advanced and expensive material (in particular, it is widely used in aviation); therefore, sometimes in the characteristics this name is specified for advertising purposes.