Cable length
The length of the cable that the keyboard is equipped with for wired connection (see "Connection type").
When choosing this parameter, you should first of all take into account the distance from the device to the connection port: a cable that is too short may simply not reach the connector, and a cable that is too long may get confused at hand and create inconvenience. As for specific values, the reference length is 1.8 m. However, there are cables both shorter and longer.
Switches
The model of switches (switches) used in the keyboard - switching mechanisms installed under each individual key. These details are given if the design uses advanced mechanics, positioned as a better option than traditional switches. Mostly gaming keyboards are equipped with such mechanics.
The most popular switch brands in our time are
Cherry MX, considered the "classic of the genre" for high-quality mechanics;
Gateron, practically not inferior to him; not so advanced, but also cheaper
Kailh and
Razer, as well as ultra-budget
Outemu. For all these brands, different types of switches have a different stem color, which can be used to determine the features of the keyboard. It is also worth saying that modern mechanical switches are divided into three main varieties:
linear,
tactile and
clicky.
- Linear. Such solutions are closest to conventional membrane keyboards: the key travel is uniform along the entire length, with minimal resistance and the absence of a clear actuation point. There is an opinion that the linear "mechanics" is best suited for games where you have to deal with fast and frequent clicks; however, in practice, this moment largely depends on the personal tastes of the u
...ser, nothing prevents the use of such keyboards for working with texts.
- Tactile. Switches with a clearly defined actuation point - a kind of barrier to the path of the key. Such a "barrier" allows you to clearly determine by touch whether the key has worked or not. Tactile keyboards are valued primarily by tech who have to type large volumes of texts.
- Tactile-auditory (Clicky). In such switches, the actuation point is felt not only by touch, but also by ear: the actuation of the key is accompanied by a clearly audible click, which is often compared to the sound of the keys of a typewriter. Due to this, this option is also very popular among users dealing with texts. Some people consider switches of this type not very suitable for games, since they are supposedly not very convenient for frequent, fast pressing; however, a quality Clicky switch is as good as a linear switch in this regard, and the choice depends solely on personal preference. But the unequivocal disadvantages of such keyboards include a rather loud click sound, which in some situations may be superfluous.
As for specific colors, here are their features:
- Red (red). Linear type switches with minimum resistance. They are popular, in particular, among professional gamers who deal with dynamic games and try by all means to speed up their reaction to gaming events. On the other hand, a low force increases the likelihood of accidentally pressing an unnecessary button.
— Black. Another type of linear switches. They have a tighter move compared to Red, which, on the one hand, requires a little more effort, on the other hand, minimizes the chance of accidentally pressing the wrong key.
Blue. Switches in clicky format, with tactile feedback and a click.
— Brown. Switches with tactile feedback, but no "click". The Brown action is great for when you want a keyboard with tactile feedback and at the same time you want to avoid unnecessary noise (although the sound is still louder than on a membrane keyboard). In addition, it is considered a good option for tech who are just starting to get acquainted with mechanical keyboards.
— Silver. Linear switches designed for maximum operating speed. They have a very low stroke - about 1 - 1.2 mm - as well as a very small pressing force, which contributes to high speed. At the same time, the use of such a keyboard requires a certain skill, since even a small effort from an accidental touch usually leads to the operation of a key.Additional keys
The number of
additional keys provided in the design of the keyboard.
Such keys do not belong to the standard layout and are intended for quick access to specific functions or individual applications — for example, to control the media player or open mail with one click. This function is convenient because commands from additional keys are usually recognized by the system regardless of what is on the screen — thanks to this, for example, you do not have to close the text editor to switch tracks in the player.
Note that in this case we are talking about individual keys that have a strictly defined purpose and corresponding markings. Programmable buttons, the Fn key (see below) and the functions of the main keys implemented through Fn are not taken into account in this paragraph.
#KRO
A parameter that determines the maximum number of simultaneously pressed keys, the signal from which the keyboard is able to process and transmit to the computer. Instead of the "lattice" symbol in the abbreviation KRO, a number is indicated showing the allowable number of simultaneously pressed buttons. Most membrane keyboards come in the 2KRO and 3KRO grades, mechanical models usually start at 6KRO. The NKRO marking says that it is possible to issue a signal from an unlimited number of keys in one sitting.
Volume control
Volume control methodprovided in the keyboard (if such a possibility is provided at all).
—
Through Fn. Adjustment using the Fn key (see above): increasing and decreasing the volume is carried out by simultaneously pressing Fn and one of the main keys of the keyboard (usually from the F1 — F12 row), The main advantage of this control is that it allows you not to overload the keyboard with additional controls — this, in turn, has a positive effect on the dimensions and cost. The disadvantage is the need to simultaneously press two keys, which is not always convenient.
— Additional keys.
Control with additional keys specially designed for working with volume. A very convenient and practical option: additional keys are usually clearly labeled, while they take up less space and are cheaper than a wheel or a touch slider (see below).
— Wheel.
Control by means of a mechanical wheel, the rotation of which up and down or left and right provides a change in volume. A fairly user-friendly option — visual, intuitive and accessible even blindly. At the same time, the wheel can take up quite a lot of space, and it significantly affects the cost of the keyboard.
— Touch slider. Management using a touch surface, the movement of a finger in one direction or another. The sensor takes up minimal space, looks neat
...and generally fits well with the overall design of the keyboard, but it is not cheap. Therefore, this option is extremely rare, mainly in high-end gaming or multimedia keyboards. Palm rest
The presence of an additional
palm rest in the design of the keyboard. Such a stand is located in the lower (closest to the user) part of the device and is a kind of continuation of the “board”, providing additional support and increasing the comfort of use. However, comfort is largely a matter of personal preference, and not all users like stands; therefore, most often they are made removable.
USB port
The number of native USB ports in the keyboard design.
The presence of these ports actually allows you to use the keyboard as a USB hub — for connecting various peripherals to a computer. Such a connection is convenient because the connectors are literally at hand, you do not need to reach for the system unit. The number of ports corresponds to the number of USB devices that can be connected to the keyboard at the same time without the use of splitters and other additional equipment.
Audio jack
The type of audio jack provided in the design of the keyboard (if it has such a function at all).
The audio jack on the keyboard is often more convenient than the jack on the PC case: it is right under the user's hand, you do not need to reach for the system unit to connect audio devices (headphones, microphones, etc.). Specific types of connectors can be as follows:
— Mini-Jack (2x3.5 mm). A set of two 3.5mm mini-jacks. It is for such connectors that plugs are made in most modern headphones, as well as specialized computer speakers and microphones. Note that each of the jacks has its own specialization: one (usually green) is an output for headphones / speakers, the second (red) is an input for a microphone (or headset microphone plug). The same principle of connecting audio devices is used in most modern sound cards, so this option is most popular in keyboards.
— Mini-Jack (4-pin 3.5 mm). A specific type of 3.5 mm mini-Jack connector that has 4 pins (instead of the standard 3). It is intended mainly for connecting mobile headsets: such headsets, unlike computer ones, have one plug through which both headphones and a microphone work. However, ordinary “ears” can also be connected to the 4-pin socket — this possibility is allowed by the design. Connectors of this type are found mainly in
tablet keyboards, as well as in some
gaming models.
Lighting effects
The presence of additional effects in the backlight provided in the keyboard (see above). For models with the
backlight synchronization function, this item indicates the synchronization technology.
Additional backlight effects can be different: multi-coloured backlighting of individual keyboard zones, smooth “flowing” of one colour into another, response to system or game events, etc.; specific features should be clarified for each model separately. As for synchronization, it allows you to coordinate the backlighting of various system components — keyboards, case mice, graphics cards, etc.; this opportunity is especially appreciated by the owners of high-end gaming stations. Coordination requires that all highlighted components support the same technology; usually, each manufacturer has its own — Aura Sync for Asus, RGB Fusion for Gigabyte, etc.