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Comparison Microsoft Xbox One 500GB vs Sony PlayStation 3 Super Slim

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Microsoft Xbox One 500GB
Sony PlayStation 3 Super Slim
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PlatformXboxPlayStation
Release year2013
Gamepads included1
Multimedia
Features
dVD/Blu-ray drive
dVD/Blu-ray drive
Connections
Communications
LAN
Wi-Fi 4 (802.11n)
 
LAN
Wi-Fi 4 (802.11n)
Bluetooth /v 2.0 (EDR)/
Connectors
HDMI /1 input and 1 output/
HDMI
USB 2.02
USB 3.2 gen13
Additionaloptical outputOptical Out
Hardware
CPUAMD x86-64 8 core APUCell, 8 cores, 3.2 GHz
Graphics card performance1.31 TFLOPS
RAM8 GB0.26 GB
Internal storage500 GB
500 GB /or 12 GB/
General
Dimensions (HxWxT)80x333x274 mm60x290x230 mm
Weight3.2 kg2.1 kg
Color
Added to E-Catalogoctober 2014october 2012

Platform

The platform or set of platforms supported by the set-top box.

A platform can be described as a basic set of software and hardware that makes games work. Such sets significantly differ in the set of characteristics and, usually, are incompatible with each other. Therefore, any "platform" game is necessarily released for a specific platform (or in several versions for different ones), and for its normal operation it is necessary that the console supports this platform.

Most modern platforms were created by large companies, and their names are directly related to the brands of set-top boxes of these companies: for example, Sony has a PlayStation, Microsoft has an Xbox, etc. Note that one platform can describe several types and generations of game consoles; see details below in the descriptions of the individual items.

The most popular options today:

— Play station. Developed by Sony. Includes multiple generations of PlayStation desktop consoles, as well as portable consoles (see Form Factor) such as the PS Portable and PS Vita. Later desktop models are compatible with games from previous generations (with rare exceptions), and portable consoles can also run games from early desktop PlayStations. Supports the PS Move controller, which works on the principle of motion tracking.

— Xbox. Platform created by Microsoft. Includes only desktop models, is charact...erized by a fairly powerful hardware. One of the interesting features is the original Kinect controller, which is a camera to track the user's movements and control the game through these movements.

Nintendo. A platform developed by the company of the same name. Within this family, three directions of consoles can be distinguished: desktop Wii, portable DS and combined Switch. One of the most striking features of this platform is that when developing new consoles, Nintendo pays attention not so much to increasing hardware power as to introducing original technical solutions. Thus, the Wii became the first set-top box on the market to use motion controllers (see "Packages"). The DS family is feature-packed, and some of these consoles are even capable of displaying a 3D image that is visible without special glasses. The Switch is the first full-fledged hybrid set-top box that natively allows for both portable and desktop use (see Form Factor for details).

Android. Unlike all the above names, Android is not a gaming platform, but a full-fledged operating system designed for various mobile devices (primarily smartphones and tablets). Its key difference from the actual platforms is the extensive possibilities for installing additional applications, among which the actual games are just one of many categories (and far from being the main one). Most Android models are gaming tablets (see "Form Factor").

It is worth noting that technical support of one set-top box for several platforms is not excluded. In addition, this list is not exhaustive, there may be other options on the market — most often the original eight- and sixteen-bit platforms.

Release year

The official release year of the game console. Usually, it is indicated by the date of official sale. This information allows you to determine the "age" of the device — and, accordingly, its functionality (to some extent), including within its own platform. So, for example, the difference between the Xbox One S and Xbox One X in terms of name is not particularly obvious; but knowing that the first was released in 2016, and the second — in 2017, you can definitely determine which model will be newer and more advanced. Accordingly , the novelties of 2020 and 2019 will be even better.

Gamepads included

The number of gamepads supplied with the console.

Recall that the gamepad is a game manipulator in the form of a small remote control with buttons, levers and other controls. Such devices are used as standard controllers in most desktop consoles (see "Form Factor"). And the number of gamepads corresponds to the number of players who can simultaneously use the console. Most often, there is only one controller in the kit, but many models come with 2 gamepads at once — based on multiplayer for two players, for example, football, fighting or cooperative shooting.

Please note that some models may have specific gamepad counting rules. So, for the Nintendo Switch (see "Form factor — portable / desktop"), a pair of controllers, which in desktop mode is combined into one manipulator, is still considered exactly two gamepads.

Communications

— LAN (Local Area Network). The most common and in fact the dominant interface today for wired connection of various electronic devices to computer networks. Allows you to work with local resources, as well as access the Internet. In the case of game consoles, such a connection can be used for network games, for working with specialized gaming services, cloud storage, firmware updates, and even for full-fledged web surfing and/or playing music and videos from local resources or Internet sites; specific network capabilities in different models are different. Note that the LAN interface is installed exclusively in desktop consoles (see "Form factor") — it is poorly suited for portable ones for a number of reasons.

— Wi-Fi 4 (802.11n). Game consoles use Wi-Fi wireless technology primarily to access the Internet. The ways of using such a connection can be different: multiplayer games, access to branded gaming services, social networks, full-fledged web surfing, updating games or firmware, etc. This method of connection is more convenient than wired, because it eliminates the hassle with cables; and for portable models (see "Form factor"), it is actually the only possible one. Specifically, the Wi-Fi 4 (802.11n) standard provides data transfer rates up to 300 Mbps and uses two bands — 2.4 GHz and 5 GHz. The latter ensures compatibility with both earlier (Wi-Fi 802.11 b/g) and later (Wi-Fi 5) standards. And the mentioned speed is consider...ed relatively low, but for most tasks it is more than enough.

— Wi-Fi 5 (802.11ac). Further, after the Wi-Fi 4 described above, the development of Wi-Fi technology. It uses the 5 GHz band and gives a data transfer rate of more than 1 Gbps (in the future — up to 6 Gbps). This speed not only simplifies the transfer of large amounts of data (for example, downloading games or updates to them), but also reduces lag in online games. For compatibility with older Wi-Fi standards using the 2.4GHz band, Wi-Fi 4 may also be supported in addition to Wi-Fi 5.

— Wi-Fi 6 (802.11ax). The latest version for 2020 uses the ranges from 1 to 7 GHz — that is, it is capable of operating at standard frequencies of 2.4 GHz and 5 GHz (including with equipment of earlier standards), and in other frequency bands. The maximum data transfer rate increased to 10 Gbps, however, the main advantage of Wi-Fi 6 was not even this, but further optimization of the simultaneous operation of several devices on the same channel (improvement of the technical solutions used in Wi-Fi 5 and WiGig). Thanks to this, Wi-Fi 6 gives the smallest speed drop among modern standards when the channel is loaded.

— Wi-Fi 6E (802.11ax). The Wi-Fi 6E standard is technically called 802.11ax. But unlike basic Wi-Fi 6, which is named similarly, it provides for operation in the unused 6 GHz band. In total, the standard uses 14 different frequency bands, offering high throughput in the most crowded places with many active connections. And it is backwards compatible with previous versions.

— Wi-Fi 7 (802.11be). As in the previous edition of Wi-Fi 6E, the technology supports operation in three frequency ranges: 2.4 GHz, 5 GHz and 6 GHz. Wi-Fi 7 bandwidth has increased from 160 MHz to 320 MHz, allowing larger amounts of data to be transferred overnight. IEEE 802.11be uses 4096-QAM modulation, which also allows more symbols to be accommodated in a data transmission unit. The maximum you can squeeze out of the standard is up to 46 Gbit/s information exchange speed. In the context of game consoles, the development of MLO (Multi-Link Operation) looks like a useful innovation, with which you can aggregate several channels in different ranges. This significantly reduces delays in data transfer, while simultaneously ensuring low and stable ping in games. And when connecting multiple client devices, Multi-RU (Multiple Resource Unit) technology is designed to minimize possible delays.

— Bluetooth. Wireless interface designed for direct connection between various devices; very versatile and can be used for a variety of purposes. In game consoles, use cases for Bluetooth include connecting wireless controllers, headphones and headsets, and sharing files with other gadgets (such as a laptop or tablet); the specific capabilities of this interface are different in different models. Bluetooth uses the radio range and has a range of about 10 m, while it can maintain a connection even through walls (except that the range in this case is reduced).

— NFC. NFC (Near Field Communication) is a wireless communication technology with a short range, of the order of several centimeters. Potentially, it has quite extensive capabilities, but today it is most often used as an auxiliary tool when connecting via Wi-Fi or Bluetooth. If both connected devices have an NFC, instead of searching, connecting, authorizing and other actions, it is enough to bring these devices to each other and accept the connection. The vast majority of game consoles with an NFC are portable (see Form Factor).

USB 2.0

The number of full-size USB 2.0 ports in the design of the set-top box.

USB is a universal interface widely used in computer technology for various peripheral devices. Full-sized USB ports, including this version, are used to connect additional equipment to set-top boxes — primarily external drives and wired game controllers. Since these ports (of all versions) are quite large, they are found exclusively in desktop consoles (see "Form Factor"). Specifically, USB 2.0 provides data transfer rates up to 480 Mbps; due to the advent of more advanced USB 3.0 and 3.1 standards (see below), it is considered obsolete and is gradually disappearing from game consoles. At the same time, peripheral devices for newer USB versions can be connected to this connector — different standards for a full-size plug are mutually compatible with each other. However it is necessary that there is enough power supply — but in version 2.0 it is relatively low.

USB 3.2 gen1

The number of full-size USB 3.2 gen1(formerly USB 3.1 gen1 and USB 3.0) ports in the set-top box.

This standard differs from the USB 2.0 described above by an increased maximum data transfer rate of up to 4.8 Gbps, as well as a greater power supplied to the power connector; otherwise, both versions are almost identical and fully compatible with each other.

Additional

Additional connectors provided in the design of the set-top box in addition to those described above. A set of such connectors may include, in particular:

— Proprietary ports for wired gamepads and other controllers.
— IR (IR) inputs and outputs to work with various wireless accessories.
— Digital audio outputs for multi-channel audio. The most popular standard for such outputs is S / P-DIF, it has two varieties — optical and coaxial. The optical output can be separate or combined with the Mini-Jack 3.5 mm output (see "Connectors"); its advantage is the insensitivity of the cable to electrical interference, but the cable itself is quite fragile and requires delicate handling. Coaxial (electrical) connections are not as sensitive, but are more prone to interference.
— Analogue audio and video outputs (AUX, composite, component) — these connectors can be useful for connecting outdated video equipment.

CPU

The model of the processor installed in the game console.

The processor is the main computing module of the device; the capabilities of the set-top box as a whole largely depend on its characteristics. However, it is worth noting that information about its model in game consoles is usually of a general reference and promotional nature. The fact is that set-top boxes are usually designed for a specific platform, and this implies certain requirements for the power of the hardware so that the corresponding games work normally. Of course, knowing the name, you can find more detailed information — characteristics, test results, reviews, reviews, etc. — and make the most clear impression of the capabilities of the processor; however, unless you plan to use the prefix in non-standard roles, this information is unlikely to be of real practical value. The only exception is gaming tablets (see "Form Factor"): since they are very versatile and can be equipped with a variety of programs, processor data can be useful in assessing how fast an application will run.

Note that advanced desktop set-top boxes can have multiple processors.

Graphics card performance

The performance of the graphics card installed in the game console.

Performance is measured in FLOPS, the number of floating point math operations that a graphics card processor can perform in one second. Game consoles traditionally use teraflops, or trillions of operations per second.

Theoretically, higher performance means a more advanced graphics card and corresponding graphics quality. However, in fact, this parameter is often given more for promotional purposes than to describe the actual capabilities of the console. The fact is that the quality of game graphics depends not only on the capabilities of the graphics card, but also on other factors — including the general characteristics of the set-top box (processor, memory, etc.), as well as how well the games are optimized for this platform . Therefore, models similar to each other in this indicator may differ markedly in the actual video capabilities. Moreover, a relatively modest graphics card can also outperform a more performant counterpart. For example, Microsoft's Xbox One S, which has a "only" 1.4 TFLOPS video accelerator, supports 4K resolution and HDR (see "Features"), while its peer PS 4 Slim with a 1.84 TFLOPS graphics card TFLOPS does not have such capabilities. Therefore, it makes sense to compare video performance only on consoles that differ significantly in digital indicators.
Microsoft Xbox One 500GB often compared
Sony PlayStation 3 Super Slim often compared